From a61d38c68ef2ecb23e1cb0c2f06c30b3454bc7e3 Mon Sep 17 00:00:00 2001 From: RandumKiwi Date: Wed, 13 Aug 2008 21:19:12 +0000 Subject: [PATCH] *update* git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2311 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- docs/mapediting1.xml | 2 +- docs/mapediting3.xml | 21 ++++++++++++++++++++- 2 files changed, 21 insertions(+), 2 deletions(-) diff --git a/docs/mapediting1.xml b/docs/mapediting1.xml index 44d676b0..f652c56f 100644 --- a/docs/mapediting1.xml +++ b/docs/mapediting1.xml @@ -119,7 +119,7 @@ - Note: The mouse controls are easier. + Note: The mouse controls are easier. diff --git a/docs/mapediting3.xml b/docs/mapediting3.xml index 9175c9a8..f2327dec 100644 --- a/docs/mapediting3.xml +++ b/docs/mapediting3.xml @@ -175,7 +175,26 @@

-

Ladders :: TODO

+

Ladders

+

+ Ladders are comprised of TWO peices. One part is the ladder mapmodel which gives the ladder an apperance. + The other part is the "entity" which is an invisible force that let's you climb the mapmodel like a ladder. +

+

To place the mapmodel

+

+ Choose the appropriate place for the model, then, pick the appropriate sized mapmodel from the + Editing > Mapmodels > Ladders/stairs menu. + To place the model with the correct orientation, turn 90 degrees to the left before placing it.
+ There is a single ladder rung model that you can use to make different sized ladders if needed + (by applying height to the model, see mapmodels). +

+

To place the entity

+

+ On the same cube that you placed the mapmodel, type: /newent ladder X. Replace "X" with the amount of cubes + that the player will need to climb. +

+ +

Ambient sounds :: TODO