scopesens(-feel) - live & love the diversity
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5916 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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+28
-7
@@ -779,6 +779,8 @@ void fixcamerarange(physent *cam)
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FVARP(sensitivity, 1e-3f, 3.0f, 1000.0f);
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FVARP(scopesensscale, 1e-3f, 0.5f, 1000.0f);
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FVARP(sensitivityscale, 1e-3f, 1, 1000);
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FVARP(scopesens, 0, 0, 1000);
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VARP(scopesensfeel, 0, 0, 1);
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VARP(invmouse, 0, 0, 1);
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FVARP(mouseaccel, 0, 0, 1000);
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FVARP(mfilter, 0.0f, 0.0f, 6.0f);
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@@ -916,18 +918,37 @@ void mousemove(int odx, int ody)
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dx = fdx = dx * ( 1.0f - k ) + fdx * k;
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dy = fdy = dy * ( 1.0f - k ) + fdy * k;
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}
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extern float scopesensfunc;
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float cursens = sensitivity;
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if(senst) {cursens=testsens;}
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if(mouseaccel && curtime && (dx || dy)) cursens += 0.02f * mouseaccel * sqrtf(dx*dx + dy*dy)/curtime;
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if( zooming(player1) )
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if(scopesens==0 || !zooming(player1))
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{
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extern float scopesensfunc;
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cursens *= autoscopesens ? scopesensfunc : scopesensscale;
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if(scopesensfeel)
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{
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// AC 1.1
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cursens /= 33.0f*sensitivityscale;
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if( zooming(player1) ) { cursens *= autoscopesens ? scopesensfunc : scopesensscale; }
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camera1->yaw += dx*cursens;
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camera1->pitch -= dy*cursens*(invmouse ? -1 : 1);
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}
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else
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{
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// AC 1.0
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if( zooming(player1) ) { cursens *= autoscopesens ? scopesensfunc : scopesensscale; }
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float sensfactor = 33.0f*sensitivityscale;
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camera1->yaw += dx*cursens/sensfactor;
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camera1->pitch -= dy*cursens*(invmouse ? -1 : 1)/sensfactor;
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}
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}
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float sensfactor = 33.0f*sensitivityscale; // the line below causes a changed value during scoping. example for 30-mickeys: AC-1.0 => 1.4272 and AC-1.1 => 1.410
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//cursens /= 33.0f*sensitivityscale; // now it will be back to the original values
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camera1->yaw += dx*cursens/sensfactor;
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camera1->pitch -= dy*cursens*(invmouse ? -1 : 1)/sensfactor;
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else
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{
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// user provided value
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float sensfactor = 33.0f*sensitivityscale;
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camera1->yaw += dx*scopesens/sensfactor;
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camera1->pitch -= dy*scopesens*(invmouse ? -1 : 1)/sensfactor;
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}
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fixcamerarange();
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if(camera1!=player1 && player1->spectatemode!=SM_DEATHCAM)
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{
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