debugging cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2993 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -512,13 +512,13 @@ void renderhbox(playerent *d)
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bottom.z -= d->eyeheight;
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top.mul(d->eyeheight + d->aboveeye).add(bottom);
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if(d->head.x >= 0)
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if(d->state==CS_ALIVE && d->head.x >= 0)
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{
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glBegin(GL_LINE_LOOP);
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loopi(10)
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loopi(8)
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{
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vec pos(camright);
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pos.rotate(2*M_PI*i/10.0f, camdir).mul(HEADSIZE).add(d->head);
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pos.rotate(2*M_PI*i/8.0f, camdir).mul(HEADSIZE).add(d->head);
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glVertex3fv(pos.v);
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}
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glEnd();
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@@ -534,26 +534,26 @@ void renderhbox(playerent *d)
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spoke.normalize().mul(d->radius);
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glBegin(GL_LINE_LOOP);
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loopi(10)
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loopi(8)
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{
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vec pos(spoke);
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pos.rotate(2*M_PI*i/10.0f, up).add(top);
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pos.rotate(2*M_PI*i/8.0f, up).add(top);
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glVertex3fv(pos.v);
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}
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glEnd();
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glBegin(GL_LINE_LOOP);
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loopi(10)
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loopi(8)
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{
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vec pos(spoke);
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pos.rotate(2*M_PI*i/10.0f, up).add(bottom);
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pos.rotate(2*M_PI*i/8.0f, up).add(bottom);
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glVertex3fv(pos.v);
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}
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glEnd();
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glBegin(GL_LINES);
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loopi(10)
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loopi(8)
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{
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vec pos(spoke);
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pos.rotate(2*M_PI*i/10.0f, up).add(bottom);
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pos.rotate(2*M_PI*i/8.0f, up).add(bottom);
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glVertex3fv(pos.v);
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pos.sub(bottom).add(top);
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glVertex3fv(pos.v);
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