client roles, akimbo pickup fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1020 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -17,8 +17,9 @@ vector<sline> scorelines;
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void renderscore(void *menu, playerent *d, int cn)
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{
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const char *status = "";
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if(d->ismaster) status = "\f0";
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if(d->state==CS_DEAD) status = "\f4";
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if(d->clientrole==CR_MASTER) status = "\f0";
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else if(d->clientrole==CR_ADMIN) status = "\f3";
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else if(d->state==CS_DEAD) status = "\f4";
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s_sprintfd(lag)("%d", d->plag);
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string &s = scorelines.add().s;
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if(m_ctf) s_sprintf(s)("%d\t%d\t%s\t%d\t%s\t%s%s\t%d", d->flagscore, d->frags, d->state==CS_LAGGED ? "LAG" : lag, d->ping, d->team, status, d->name, cn);
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