From a8721da9ddcf2f54aea6d68d859e234f814d8a70 Mon Sep 17 00:00:00 2001 From: RandumKiwi Date: Mon, 10 Nov 2008 05:52:58 +0000 Subject: [PATCH] A bunch of docs spelling cleanups (thx wurfel) git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3480 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- docs/README.html | 3 ++- docs/cubeengine.html | 6 +++--- docs/getstarted.html | 2 +- docs/mapediting1.html | 14 +++++++------- docs/mapediting3.html | 8 ++++---- docs/mapediting5.html | 12 ++++++------ docs/mapediting6.html | 6 +++--- 7 files changed, 26 insertions(+), 25 deletions(-) diff --git a/docs/README.html b/docs/README.html index c2224448..dbb9c1b0 100644 --- a/docs/README.html +++ b/docs/README.html @@ -16,7 +16,8 @@ AssaultCube: README
- +

About

diff --git a/docs/cubeengine.html b/docs/cubeengine.html index 68a2d7a2..b0638715 100644 --- a/docs/cubeengine.html +++ b/docs/cubeengine.html @@ -38,7 +38,7 @@ algorithm and frustrum culling. You can see the effect of this when you switch to edit mode (E), and then fly out above a map: you'll see parts of the map dropping away as you move. The remaining cubes are then rendered in their most efficient size (i.e. cube will render a mixture of 1x1 2x2 4x4 - etc. size cubes, depending on wether they have the same properties: height, texturing etc.). + etc. size cubes, depending on whether they have the same properties: height, texturing etc.).

If you are on a fast system, or you are playing a simple/small map, AssaultCube/Cube will simply render all @@ -89,7 +89,7 @@

If ping is high (either yours or someone you play with), some actions may appear lagged. The effect of ping is generally that the players in a game are effectively playing more - and more seperate games, as someone with a high ping is "playing in the past". The local + and more separate games, as someone with a high ping is "playing in the past". The local effects of this are masked out by client side movement & aim, but may become noticable across players: