pave the way for hi-res textures

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6416 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
sireus
2011-05-10 20:03:06 +00:00
parent 54b6b66266
commit a89b9f2dab
5 changed files with 47 additions and 11 deletions
+1 -1
View File
@@ -125,7 +125,7 @@ int nquads;
// for testing purpose. UNDOME on release.
//const float TEXTURESCALE = 32.0f;
VARP(texturescale, 16, 32, 64);
#define TEXTURESCALE float(texturescale)
#define TEXTURESCALE (float(texturescale) * (uniformtexres ? 1.0f : t->scale))
int striptype = 0, striptex, oh, oy, ox, odir; // the o* vars are used by the stripification
int ol1r, ol1g, ol1b, ol2r, ol2g, ol2b;