pave the way for hi-res textures
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6416 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -125,7 +125,7 @@ int nquads;
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// for testing purpose. UNDOME on release.
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//const float TEXTURESCALE = 32.0f;
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VARP(texturescale, 16, 32, 64);
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#define TEXTURESCALE float(texturescale)
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#define TEXTURESCALE (float(texturescale) * (uniformtexres ? 1.0f : t->scale))
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int striptype = 0, striptex, oh, oy, ox, odir; // the o* vars are used by the stripification
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int ol1r, ol1g, ol1b, ol2r, ol2g, ol2b;
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