disabling the combat pistol for now
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5333 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -2721,7 +2721,7 @@ void process(ENetPacket *packet, int sender, int chan)
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case SV_WEAPCHANGE:
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{
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int gunselect = getint(p);
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if(gunselect<0 && gunselect>=NUMGUNS) break;
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if(gunselect<0 || gunselect>=NUMGUNS || gunselect == GUN_CPISTOL) break;
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cl->state.gunselect = gunselect;
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QUEUE_MSG;
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break;
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@@ -2796,7 +2796,7 @@ void process(ENetPacket *packet, int sender, int chan)
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{
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int ls = getint(p), gunselect = getint(p);
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if((cl->state.state!=CS_ALIVE && cl->state.state!=CS_DEAD && cl->state.state!=CS_SPECTATE) ||
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ls!=cl->state.lifesequence || cl->state.lastspawn<0 || gunselect<0 || gunselect>=NUMGUNS) break;
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ls!=cl->state.lifesequence || cl->state.lastspawn<0 || gunselect<0 || gunselect>=NUMGUNS || gunselect == GUN_CPISTOL) break;
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cl->state.lastspawn = -1;
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cl->state.spawn = gamemillis;
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cl->upspawnp = false;
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