docs "fixed" (issue with win32), v-man docs.cfg again, item spawn fixed (i think), and avoiding player stucking
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5647 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -746,7 +746,7 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
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if(p->state==CS_ALIVE && !hidehudequipment) drawequipicons(p);
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bool is_spect = (( player1->spectatemode==SM_FOLLOW1ST || player1->spectatemode==SM_FOLLOW3RD || player1->spectatemode==SM_FOLLOW3RD_TRANSPARENT ) &&
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bool is_spect = (( player1->spectatemode==SM_FOLLOW1ST || player1->spectatemode==SM_FOLLOW3RD || player1->spectatemode==SM_FOLLOW3RD_TRANSPARENT ) &&
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players.inrange(player1->followplayercn) && players[player1->followplayercn]);
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if(/*!menu &&*/ (!hideradar || showmap)) drawradar(p, w, h);
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@@ -772,7 +772,8 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
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glOrtho(0, VIRTW*2, VIRTH*2, 0, -1, 1);
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extern int tsens(int x);
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tsens(-2000);
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extern void r_accuracy();
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r_accuracy();
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if(!hideconsole) renderconsole();
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if(showstats)
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{
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