docs "fixed" (issue with win32), v-man docs.cfg again, item spawn fixed (i think), and avoiding player stucking

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5647 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Rafael Barreto
2010-08-17 01:13:12 +00:00
parent e7fe15dc35
commit a8c21d4775
11 changed files with 2739 additions and 4132 deletions
+3 -2
View File
@@ -746,7 +746,7 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
if(p->state==CS_ALIVE && !hidehudequipment) drawequipicons(p);
bool is_spect = (( player1->spectatemode==SM_FOLLOW1ST || player1->spectatemode==SM_FOLLOW3RD || player1->spectatemode==SM_FOLLOW3RD_TRANSPARENT ) &&
bool is_spect = (( player1->spectatemode==SM_FOLLOW1ST || player1->spectatemode==SM_FOLLOW3RD || player1->spectatemode==SM_FOLLOW3RD_TRANSPARENT ) &&
players.inrange(player1->followplayercn) && players[player1->followplayercn]);
if(/*!menu &&*/ (!hideradar || showmap)) drawradar(p, w, h);
@@ -772,7 +772,8 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
glOrtho(0, VIRTW*2, VIRTH*2, 0, -1, 1);
extern int tsens(int x);
tsens(-2000);
extern void r_accuracy();
r_accuracy();
if(!hideconsole) renderconsole();
if(showstats)
{