From a8fceae56138428dc6dd7073961beef8b0de3aaf Mon Sep 17 00:00:00 2001 From: RandumKiwi Date: Sat, 9 Nov 2013 19:51:36 +0000 Subject: [PATCH] update hitsound option in cfgs git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7644 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- config/menus_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/config/menus_settings.cfg b/config/menus_settings.cfg index ccf3b0cf..59aae529 100644 --- a/config/menus_settings.cfg +++ b/config/menus_settings.cfg @@ -416,8 +416,8 @@ const default_bursts [3 2 2] const refreshWSM [ closemenu [Weapon Settings]; showmenu [Weapon Settings] ] newmenu [Weapon Settings] +menuitemslider [Play hit sounds: ] 0 2 "$hitsound" 1 [Off "When server detects hits" "When client detects hits"] [ hitsound $arg1 ] menuitemcheckbox [Auto weapon reload: ] "$autoreload" [ autoreload $arg1 ] -menuitemcheckbox [Hit sound: ] "$hitsound" [ hitsound $arg1 ] menuitemcheckbox [Auto switch to akimbo upon pickup: ] "$akimboautoswitch" [ akimboautoswitch $arg1 ] menuitemslider [Akimbo end action: ] 0 3 "$akimboendaction" 1 ["Switch to knife" "Stay with pistol" "Switch to grenades" "Switch to primary"] [ akimboendaction $arg1 ] menuitemcheckbox [SMG - Full Auto?] "(= (burstshots $SMG -1) 0)" [ if (= $arg1 0) [ burstshots $SMG (at $default_bursts 0) ] [ burstshots $SMG 0 ]; refreshWSM ]