From a9d8ee65f91cd5b4350de68e2a112f3c1ae08223 Mon Sep 17 00:00:00 2001 From: Lee Salzman Date: Wed, 17 Mar 2010 19:24:25 +0000 Subject: [PATCH] no need to toggle GL_MULTISAMPLE git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4791 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/rendergl.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/source/src/rendergl.cpp b/source/src/rendergl.cpp index 0c1cf16a..3e0fbf09 100644 --- a/source/src/rendergl.cpp +++ b/source/src/rendergl.cpp @@ -130,8 +130,6 @@ void gl_init(int w, int h, int bpp, int depth, int fsaa) glCullFace(GL_FRONT); glEnable(GL_CULL_FACE); - if(fsaa) glEnable(GL_MULTISAMPLE); - inittmus(); resetcamera(); @@ -806,8 +804,6 @@ void cleanupgl() if(minimaptex) glDeleteTextures(1, &minimaptex); reflecttex = refracttex = minimaptex = 0; minimapdirty = true; - - if(glIsEnabled(GL_MULTISAMPLE)) glDisable(GL_MULTISAMPLE); } int xtraverts;