From aae2db354fd7c282de7d1f2b84e3d53c25318bc4 Mon Sep 17 00:00:00 2001 From: Lucas GAUTHERON Date: Sat, 12 Oct 2013 08:04:19 +0000 Subject: [PATCH] maxrollremote fix git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7596 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/physics.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/source/src/physics.cpp b/source/src/physics.cpp index 5410323f..febd1955 100644 --- a/source/src/physics.cpp +++ b/source/src/physics.cpp @@ -313,8 +313,10 @@ void resizephysent(physent *pl, int moveres, int curtime, float min, float max) void clamproll(physent *pl) { - if(pl->roll > maxroll) pl->roll = maxroll; - else if(pl->roll < -maxroll) pl->roll = -maxroll; + extern int maxrollremote; + int mroll = pl == player1 ? maxroll : maxrollremote; + if(pl->roll > mroll) pl->roll = mroll; + else if(pl->roll < -mroll) pl->roll = -mroll; } float var_f = 0;