From aae93ff0943645166642ff6bef81caa680de0b78 Mon Sep 17 00:00:00 2001 From: Lee Salzman Date: Fri, 21 Nov 2008 02:11:09 +0000 Subject: [PATCH] added "soundmuted" command to check if sound is muted git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3707 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/sound.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/source/src/sound.cpp b/source/src/sound.cpp index bff64efe..604f53cb 100644 --- a/source/src/sound.cpp +++ b/source/src/sound.cpp @@ -1751,8 +1751,14 @@ void mutesound(int n, int off) gamesounds[n].muted = mute; } +int soundmuted(int n) +{ + return gamesounds.inrange(n) && gamesounds[n].muted ? 1 : 0; +} + COMMAND(unmuteallsounds, ARG_NONE); COMMAND(mutesound, ARG_2INT); +COMMAND(soundmuted, ARG_1EXP); void writesoundconfig(FILE *f) {