From aafdc57ce9433ecc8753aec8d38074a48f1c30bd Mon Sep 17 00:00:00 2001 From: Lee Salzman Date: Wed, 8 Nov 2006 05:42:41 +0000 Subject: [PATCH] no message git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@543 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- packages/maps/ac_depot.cfg | 2 +- source/src/rendercubes.cpp | 7 ++++--- source/src/rendermd2.cpp | 5 +---- source/src/rendermd3.cpp | 1 - 4 files changed, 6 insertions(+), 9 deletions(-) diff --git a/packages/maps/ac_depot.cfg b/packages/maps/ac_depot.cfg index a8fe55e5..2e97e2f5 100644 --- a/packages/maps/ac_depot.cfg +++ b/packages/maps/ac_depot.cfg @@ -7,7 +7,7 @@ fogcolour 0 mapmodelreset // start @ zero mapmodel 0 0 0 0 "nothing" -mapmodel 2 16 0 0 "nothing_depot" +mapmodel 2 16 0 0 "nothing" mapmodel 0 0 0 0 "nothing" mapmodel 3 1 0 0 "comp_bridge" //3 mapmodel 0 10 0 0 "ladder_10x" //4 diff --git a/source/src/rendercubes.cpp b/source/src/rendercubes.cpp index e83aca42..5f84c8d8 100644 --- a/source/src/rendercubes.cpp +++ b/source/src/rendercubes.cpp @@ -6,9 +6,10 @@ vector verts; void setarraypointers() { - glVertexPointer(3, GL_FLOAT, sizeof(vertex), &verts[0].x); - glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(vertex), &verts[0].r); - glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), &verts[0].u); + vertex *buf = verts.getbuf(); + glVertexPointer(3, GL_FLOAT, sizeof(vertex), &buf->x); + glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(vertex), &buf->r); + glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), &buf->u); }; // generating the actual vertices is done dynamically every frame and sits at the diff --git a/source/src/rendermd2.cpp b/source/src/rendermd2.cpp index e10de6c5..17f725cf 100644 --- a/source/src/rendermd2.cpp +++ b/source/src/rendermd2.cpp @@ -291,10 +291,7 @@ md2 *loadmodel(char *name) void mapmodel(char *rad, char *h, char *zoff, char *snap, char *name) { - char *mpdir = "mapmodels/"; - char *lname = new char[ strlen(mpdir) + strlen(name) + 1 ]; - strcpy(lname, mpdir); - strcat(lname, name); + s_sprintfd(lname)("mapmodels/%s", name); md2 *m = loadmodel(lname); mapmodelinfo mmi = { atoi(rad), atoi(h), atoi(zoff), atoi(snap), m->loadname }; m->mmi = mmi; diff --git a/source/src/rendermd3.cpp b/source/src/rendermd3.cpp index 1c9fd0c2..8ea7a3e5 100644 --- a/source/src/rendermd3.cpp +++ b/source/src/rendermd3.cpp @@ -3,7 +3,6 @@ #include "cube.h" -const int FIRSTMD3 = 20; enum { MDL_LOWER = 0, MDL_UPPER, MDL_HEAD }; enum { MDL_GUN_IDLE = 0, MDL_GUN_ATTACK, MDL_GUN_RELOAD, MDL_GUN_ATTACK2}; // attack2 is for grenade only