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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@631 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2006-11-12 23:30:40 +00:00
parent b5e49dd9ed
commit ab21d4463d
+14 -5
View File
@@ -274,7 +274,8 @@ void equip(playerent *d)
if(m_pistol) // pistol only mode
{
d->ammo[GUN_PISTOL] = itemstats[GUN_PISTOL].max;
d->ammo[GUN_PISTOL] = itemstats[GUN_PISTOL].max-magsize(GUN_PISTOL);
d->mag[GUN_PISTOL] = magsize(GUN_PISTOL);
}
else if(m_lss)
{
@@ -298,11 +299,19 @@ void equip(playerent *d)
void item(int num)
{
if (num>0 && num<7) player1->nextprimary = num;
switch(num)
{
case GUN_SHOTGUN:
case GUN_SUBGUN:
case GUN_SNIPER:
case GUN_ASSAULT:
player1->nextprimary = num;
break;
//if (num==6) conoutf("sorry, no nades yet");
if (num==7) { player1->hasarmour=!player1->hasarmour; /*toggle armour*/ };
default:
conoutf("sorry, you can't use that item yet");
break;
};
};
COMMAND(item,ARG_1INT);