work around strange gcc boolean bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4826 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
@@ -518,18 +518,6 @@ bool load_world(char *mname) // still supports all map formats that have
|
||||
char texuse[256];
|
||||
loopi(256) texuse[i] = 0;
|
||||
sqr *t = NULL;
|
||||
int bbx[2],bby[2],bbz[2];
|
||||
for(int cbba = 0; cbba < 3; cbba++)
|
||||
{
|
||||
for(int bx = 0; bx < 2; bx++) switch(cbba)
|
||||
{
|
||||
case 1: bbx[bx] = 0; break;
|
||||
case 2: bby[bx] = 0; break;
|
||||
case 3: bbz[bx] = 0; break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
}
|
||||
loopk(cubicsize)
|
||||
{
|
||||
sqr *s = &world[k];
|
||||
|
||||
Reference in New Issue
Block a user