diff --git a/config/scripts.cfg b/config/scripts.cfg index e01d27f8..9dee52c6 100644 --- a/config/scripts.cfg +++ b/config/scripts.cfg @@ -163,7 +163,7 @@ const secondary [ weapon PISTOL ] const sndtoggle [ ptoggle secondary ] const melee [ weapon KNIFE ] const knftoggle [ ptoggle melee ] -const grenades [ weapon GRENADES ] +const grenades [ weapon GRENADE ] const gndtoggle [ ptoggle grenades ] const altaction [ (concatword altaction_ (curweapon)) ] @@ -173,7 +173,7 @@ const checkrange [ result (&& (>=f $arg1 $arg2) (<=f $arg1 $arg3)) ] loop i $NUM_WEAPONS [ (concatword altaction_ $i) = quicknadethrow ] // Quick nade throw is default // Use format to define altaction_N aliases from now on, makes for less edits in the future if weapon IDs change. - Bukz -// (format altaction_%1 (getgunindex knife)) = [ if (checkmag (currentprimary)) primary [ if (|| (checkmag PISTOL) (checkmag AKIMBO)) secondary [ if (checkmag GRENADES) grenades ] ] ] // Knife // uncomment to switch to primary/secondary/grenades with MOUSE2 depending on ammo content for each. +// (format altaction_%1 (getgunindex knife)) = [ if (checkmag (currentprimary)) primary [ if (|| (checkmag PISTOL) (checkmag AKIMBO)) secondary [ if (checkmag GRENADE) grenades ] ] ] // Knife // uncomment to switch to primary/secondary/grenades with MOUSE2 depending on ammo content for each. (format altaction_%1 (getgunindex sniper)) = [ setscope 1; onrelease [ setscope 0 ] ] // Sniper // (format altaction_%1 (getgunindex cpistol)) = [ setburst 1; onrelease [ setburst 0 ] ] // Combat pistol // TODO uncomment when this becomes a priority/testing, for now lets save an unused alias - Bukz // (format altaction_%1 (getgunindex grenades)) = attack // Grenade // with this comment, you throw the nade and the nade is unselected : Brahma