From ac805d2cdd0b6a0b2f8cc6b0c3d29cdd126d83a3 Mon Sep 17 00:00:00 2001 From: driAn Date: Sat, 25 Oct 2008 14:22:50 +0000 Subject: [PATCH] better cam position in 3rd person spect git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3245 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/rendergl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/src/rendergl.cpp b/source/src/rendergl.cpp index 0634a778..42456746 100644 --- a/source/src/rendergl.cpp +++ b/source/src/rendergl.cpp @@ -487,7 +487,7 @@ void recomputecamera() { followcam.vel.x = -(float)(cosf(RAD*(p->yaw-90)))*p->radius*1.5f; followcam.vel.y = -(float)(sinf(RAD*(p->yaw-90)))*p->radius*1.5f; - followcam.vel.z = p->eyeheight/3.0f; + followcam.vel.z = p->eyeheight/2.0f; } else followcam.vel.z = p->eyeheight/6.0f; loopi(20) moveplayer(&followcam, 20, true, 50);