diff --git a/source/src/weapon.cpp b/source/src/weapon.cpp index b22a4b27..74fa3541 100644 --- a/source/src/weapon.cpp +++ b/source/src/weapon.cpp @@ -44,8 +44,9 @@ void selectweapon(weapon *w) void requestweapon(int w) { - if(keypressed && player1->state == CS_ALIVE && w >= 0 && w < NUMGUNS) + if(keypressed && player1->state == CS_ALIVE && w >= 0 && w < NUMGUNS ) { + if (player1->akimbo && w==GUN_PISTOL) w = GUN_AKIMBO; selectweapon(player1->weapons[w]); } } @@ -1145,7 +1146,7 @@ bool akimbo::attack(vec &targ) { if(gun::attack(targ)) { - akimbolastaction[akimboside] = lastmillis; + akimbolastaction[akimboside] = lastmillis; akimboside = (akimboside+1)%2; return true; }