From aca4ab50ade6482b834633ab7c8819f6a3d04813 Mon Sep 17 00:00:00 2001 From: Rafael Barreto Date: Thu, 20 May 2010 21:42:25 +0000 Subject: [PATCH] bug fix: fully substituting the pistol for the akimbo (when it is true) git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4959 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/weapon.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/source/src/weapon.cpp b/source/src/weapon.cpp index b22a4b27..74fa3541 100644 --- a/source/src/weapon.cpp +++ b/source/src/weapon.cpp @@ -44,8 +44,9 @@ void selectweapon(weapon *w) void requestweapon(int w) { - if(keypressed && player1->state == CS_ALIVE && w >= 0 && w < NUMGUNS) + if(keypressed && player1->state == CS_ALIVE && w >= 0 && w < NUMGUNS ) { + if (player1->akimbo && w==GUN_PISTOL) w = GUN_AKIMBO; selectweapon(player1->weapons[w]); } } @@ -1145,7 +1146,7 @@ bool akimbo::attack(vec &targ) { if(gun::attack(targ)) { - akimbolastaction[akimboside] = lastmillis; + akimbolastaction[akimboside] = lastmillis; akimboside = (akimboside+1)%2; return true; }