draw scoreboard over voting info
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3539 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -135,7 +135,7 @@ Texture *loadcrosshairtexture(const char *c)
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}
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void loadcrosshair(char *c, char *name)
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{
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{
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int n = -1;
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loopi(CROSSHAIR_NUM) if(!strcmp(crosshairnames[i], name)) { n = i; break; }
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if(n<0)
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@@ -430,7 +430,7 @@ void drawradar(playerent *p, int w, int h)
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drawradarent(pos.x*coordtrans, pos.y*coordtrans, yaw, 3, m_ktf ? 2 : f.team, iconsize, true); // draw near flag thief
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}
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}
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else
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else
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{
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pos.x += e->x;
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pos.y += e->y;
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@@ -479,8 +479,8 @@ VARP(damagescreenfactor, 1, 7, 100);
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VARP(damagescreenalpha, 1, 45, 100);
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VARP(damagescreenfade, 0, 125, 1000);
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void damageblend(int n)
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{
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void damageblend(int n)
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{
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if(!damagescreen) return;
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if(lastmillis > damageblendmillis) damageblendmillis = lastmillis;
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damageblendmillis += n*damagescreenfactor;
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@@ -509,7 +509,7 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
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{
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4ub(hdr.watercolor[0], hdr.watercolor[1], hdr.watercolor[2], 102);
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glBegin(GL_QUADS);
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glVertex2f(0, 0);
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glVertex2f(VIRTW, 0);
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@@ -522,7 +522,7 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
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{
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static Texture *damagetex = NULL;
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if(!damagetex) damagetex = textureload("packages/misc/damage.png", 3);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, damagetex->id);
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@@ -538,7 +538,7 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
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glTexCoord2f(0, 1); glVertex2f(0, VIRTH);
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glEnd();
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}
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glDepthMask(GL_TRUE);
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}
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@@ -576,8 +576,6 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
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glOrtho(0, VIRTW*2, VIRTH*2, 0, -1, 1);
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if(!hideconsole) renderconsole();
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if(menu) rendermenu();
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else if(command) renderdoc(40, VIRTH, max(commandh*2 - VIRTH, 0));
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if(!hidestats)
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{
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const int left = (VIRTW-225-10)*2, top = (VIRTH*7/8)*2;
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@@ -616,6 +614,9 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
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}
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}
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if(menu) rendermenu();
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else if(command) renderdoc(40, VIRTH, max(commandh*2 - VIRTH, 0));
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if(!hidehudmsgs) hudmsgs.render();
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