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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1236 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -83,11 +83,15 @@
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#endif
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#endif /* SDLCALL */
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/* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */
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#ifdef __SYMBIAN32__
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#ifndef EKA2
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#undef DECLSPEC
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#define DECLSPEC
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#endif /* __SYMBIAN32__ */
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#elif !defined(__WINS__)
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#undef DECLSPEC
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#define DECLSPEC __declspec(dllexport)
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#endif //EKA2
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#endif //__SYMBIAN32__
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/* Force structure packing at 4 byte alignment.
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This is necessary if the header is included in code which has structure
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@@ -116,14 +120,16 @@
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#if defined(_MSC_VER) || defined(__BORLANDC__) || \
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defined(__DMC__) || defined(__SC__) || \
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defined(__WATCOMC__) || defined(__LCC__) || \
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defined(__DECC)
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defined(__DECC) || defined(__EABI__)
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#ifndef __inline__
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#define __inline__ __inline
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#endif
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#define SDL_INLINE_OKAY
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#else
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#if !defined(__MRC__) && !defined(_SGI_SOURCE)
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#ifndef __inline__
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#define __inline__ inline
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#endif
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#define SDL_INLINE_OKAY
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#endif /* Not a funky compiler */
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#endif /* Visual C++ */
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