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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1236 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2007-08-13 06:40:34 +00:00
parent abc59b5d1f
commit adb533fa08
33 changed files with 91 additions and 51 deletions
+9 -3
View File
@@ -83,11 +83,15 @@
#endif
#endif /* SDLCALL */
/* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */
#ifdef __SYMBIAN32__
#ifndef EKA2
#undef DECLSPEC
#define DECLSPEC
#endif /* __SYMBIAN32__ */
#elif !defined(__WINS__)
#undef DECLSPEC
#define DECLSPEC __declspec(dllexport)
#endif //EKA2
#endif //__SYMBIAN32__
/* Force structure packing at 4 byte alignment.
This is necessary if the header is included in code which has structure
@@ -116,14 +120,16 @@
#if defined(_MSC_VER) || defined(__BORLANDC__) || \
defined(__DMC__) || defined(__SC__) || \
defined(__WATCOMC__) || defined(__LCC__) || \
defined(__DECC)
defined(__DECC) || defined(__EABI__)
#ifndef __inline__
#define __inline__ __inline
#endif
#define SDL_INLINE_OKAY
#else
#if !defined(__MRC__) && !defined(_SGI_SOURCE)
#ifndef __inline__
#define __inline__ inline
#endif
#define SDL_INLINE_OKAY
#endif /* Not a funky compiler */
#endif /* Visual C++ */