diff --git a/config/docs.cfg b/config/docs.cfg index 40ce5b28..b01251e5 100644 --- a/config/docs.cfg +++ b/config/docs.cfg @@ -549,6 +549,8 @@ dockey [MOUSE4] [] [cycle one up]; dockey [MOUSE5] [] [cycle one down]; docident [showmap] [Determines if the mini-map should be shown on screen.]; docargument [B] [show mini-map] [min 0/max 1/default 0]; +docident [showmapbackdrop] [change wether to have a see-through map overview (0), or render it on a black backdrop (1) or a combination of both (2)]; +docargument [B] [backdrop-style] [min 0/max 2/default 0]; docident [showscores] [Shows or hides the scores.]; dockey [TAB] [] []; docident [showscoresondeath] [Determines if scores should be shown on death.]; @@ -850,6 +852,7 @@ docident [wpload] []; docident [wpsave] []; docident [wpvisible] []; docargument [V] [visible] [0||1] [0]; +docident [checkmapdependencies] [Find what media the map depends on, this is used for mediapack providers.]; docsection [Menus] docident [chmenumdl] [Changes the menu model of a specified menu.]; docargument [N] [the name of the menu] [] [0]; @@ -1003,6 +1006,8 @@ docident [swayupspeeddiv] []; docargument [V] [] [min 1/max 1000/default 105]; docident [cncolumncolor] [colour of CN column in scoreboard]; docargument [N] [0..9] [min 0/max 9/default 5]; +docident [radarheight] [change at what height you are floating in the radar-view]; +docargument [H] [height] [min 20/max 70/default 35]; docsection [Visuals] docident [aadynshadow] [Sets the size/resolution of the dynamic shadow data.]; docargument [] [the size] [min 0/max 3/default 2]; @@ -1164,6 +1169,18 @@ docargument [V] [enable/disable water refractions] [min 0/max 1/default 0]; docident [watersubdiv] [Determines the subdivision of the water surface in maps.]; docargument [N] [the subdivisioin value] [min 1/max 64/default 4]; docremark [Must be a power of 2: 4 is the default, 8 is recommended for people on slow machines, 2 is nice for fast machines, and 1 is quite OTT. See "waterlevel" (edit reference) on how to add water to your own levels.]; +docident [damagescreen] [show the blood-spat overlay when receiving damage?]; +docargument [N] [0 (false), 1 (true)] [min 0/max 1/default 1]; +docident [damagescreenalpha] [if overlay of blood-spat, at what blending (transparency) level?]; +docargument [N] [1..100] [min 1/max 100/default 45]; +docident [damagescreenfactor] [if overlay of blood-spat, use which factor?]; +docargument [N] [1..100] [min 1/max 100/default 7]; +docident [damagescreenfade] [if overlay of blood-spat, at what speed does it fade?]; +docargument [N] [0..1000] [min 0/max 1000/default 125]; +docident [popdeadplayers] [make dead players instantly pop out of existence, instead of falling over and sinking into the ground.]; +docargument [N] [pop dead players] [min 0/max 1/default 0]; +docident [maploaditemlength] [change at what position to truncate the map title string]; +docargument [N] [chars] [min 0/max 255/default 46]; docsection [Sound] docident [al_referencedistance] [The distance from the source emitting the sound to the listener.]; docargument [V] [] [min 0/max 1000000/default 400]; @@ -1508,23 +1525,17 @@ docident [addzip] [TODO: Description]; docargument [A] [TODO] [] [0]; docargument [B] [TODO] [] [0]; docargument [C] [TODO] [] [0]; -docident [akimboendaction] [0: none, 1: switch to primary?, 2: switch to nades?-before-switch to primary?]; -docargument [N] [TODO] [min 0/max 2/default 0]; +docident [akimboendaction] [Sets the behavior of weapon switching upon akimbo expiration.]; +docargument [N] [akimbo end action] [min 0/max 2/default 0]; +docexample [akimboendaction 0] [none]; +docexample [akimboendaction 1] [switch to primary]; +docexample [akimboendaction 2] [switch to grenades, else switch to primary]; docident [ambient] [TODO]; docargument [N] [TODO] [min 0/max 16777215/default 0]; docident [applydialog] [do you really want to quit?]; docargument [N] [TODO] [min 0/max 1/default 1]; docident [autoscopesens] [TODO]; docargument [N] [TODO] [min 0/max 1/default 0]; -docident [checkmapdependencies] [Find what media the map depends on, this is used for mediapack providers.]; -docident [damagescreen] [show the blood-spat overlay when receiving damage?]; -docargument [N] [TODO] [min 0/max 1/default 1]; -docident [damagescreenalpha] [if overlay of blood-spat, at what blending (transparency) level?]; -docargument [N] [TODO] [min 1/max 100/default 45]; -docident [damagescreenfactor] [if overlay of blood-spat, use which factor]; -docargument [N] [TODO] [min 1/max 100/default 7]; -docident [damagescreenfade] [if overlay of blood-spat, at what speed does it fade]; -docargument [N] [TODO] [min 0/max 1000/default 125]; docident [fontskip] [At what char does the definition proceed?]; docargument [A] [TODO] [] [0]; docident [gettext] [An alias used for i18n. Translateable text should be marked [(_ "this is the EN-us variant of the text")].]; @@ -1533,8 +1544,6 @@ docident [interms] [TODO]; docargument [N] [TODO] [min 0/max 1/default 0]; docident [mapdimsfactor] [TODO]; docargument [N] [TODO] [min 0/max 4/default 2]; -docident [maploaditemlength] [change at what position to truncate the map title string]; -docargument [N] [CHAR] [min 0/max 255/default 46]; docident [maxrollremote] [TODO]; docargument [N] [TODO] [min 0/max 1/default 1]; docident [mdldlist] [TODO]; @@ -1550,11 +1559,9 @@ docident [mouseaccel] [TODO]; docargument [N] [TODO] [min 0,0/max 1000,0/default 0,0]; docident [musicpreload] [TODO: Description]; docargument [A] [TODO] [] [0]; -docident [orderscorecolumns] [variants of ordering CN first or not in scoreboard]; -docargument [N] [TODO] [min 0/max 1/default 0]; +docident [orderscorecolumns] [Show the client number column on the scoreboard first?]; +docargument [N] [0 (false), 1 (true)] [min 0/max 1/default 0]; docident [quicknadethrow] [TODO: Description]; -docident [radarheight] [change at what height you are floating in the radar-view]; -docargument [H] [height] [min 20/max 70/default 35]; docident [removezip] [TODO: Description]; docargument [A] [TODO] [] [0]; docident [scopesensscale] [TODO]; @@ -1578,8 +1585,6 @@ docremark [other call forms may use the numerical item type]; docident [setwptriggernr] [TODO: Description]; docargument [A] [TODO] [] [0]; docident [showedithide] [shows the settings of edithide (sparklies)]; -docident [showmapbackdrop] [change wether to have a see-through map overview (0), or render it on a black backdrop (1) or a combination of both (2)]; -docargument [B] [backdrop-style] [min 0/max 2/default 0]; docident [showmapbackdroptransparency] []; docargument [T] [transparency] [min 0/max 100/default 75]; docident [soundmuted] [Returns 1 if sound A is muted, else 0.]; diff --git a/config/scripts.cfg b/config/scripts.cfg index 7b0870cc..89f9bec3 100644 --- a/config/scripts.cfg +++ b/config/scripts.cfg @@ -277,9 +277,9 @@ megabind = [ // getscrext - Returns the proper file extension for the client's current screenshottype setting, including the "." getscrext = [ - if (= $screenshottype 0) [result ".bmp"] [ - if (= $screenshottype 1) [result ".jpg"] [ - if (= $screenshottype 2) [result ".png"] [ + if (= $screenshottype 0) [ result ".bmp" ] [ + if (= $screenshottype 1) [ result ".jpg" ] [ + if (= $screenshottype 2) [ result ".png" ] [ result -1 ] ] diff --git a/docs/reference.xml b/docs/reference.xml index 95150920..686ce90a 100644 --- a/docs/reference.xml +++ b/docs/reference.xml @@ -636,6 +636,9 @@ Toggle format of screenshot image. Your choice is for BMP (0), JPEG (1) or PNG (2). + + + @@ -2341,6 +2344,11 @@ Output: Determines if the mini-map should be shown on screen. + + + change wether to have a see-through map overview (0), or render it on a black backdrop (1) or a combination of both (2) + + Determines if scores should be shown on death. @@ -2382,6 +2390,16 @@ Output: + + + Sets the behavior of weapon switching upon akimbo expiration. + + + + + + + @@ -3295,6 +3313,10 @@ Output: + + + Find what media the map depends on, this is used for mediapack providers. + @@ -3798,10 +3820,20 @@ Output: + + + Show the client number column on the scoreboard first? + + + + + change at what height you are floating in the radar-view + + - +
@@ -4226,6 +4258,36 @@ Output: + + + show the blood-spat overlay when receiving damage? + + + + + if overlay of blood-spat, at what blending (transparency) level? + + + + + if overlay of blood-spat, use which factor? + + + + + if overlay of blood-spat, at what speed does it fade? + + + + + make dead players instantly pop out of existence, instead of falling over and sinking into the ground. + + + + + change at what position to truncate the map title string + +
@@ -5468,6 +5530,7 @@ Output:
+ 0: int, 1: float @@ -5484,6 +5547,7 @@ Output: + returns the currently used formatstring for demo timestamp @@ -5492,6 +5556,7 @@ Output: + set the formatstring for demo filenames - default: TODO (when stable) @@ -5512,6 +5577,7 @@ Output: + set the formatstring for demo timestamp - default: TODO (when stable) @@ -5527,17 +5593,12 @@ Output: + use localtime (1) or GMT (0)? - - - make dead players instantly pop out of existence, instead of falling over and sinking into the ground. - - - TODO: Description @@ -5547,10 +5608,6 @@ Output: - - Find what media the map depends on, this is used for mediapack providers. - - At what char does the definition proceed? @@ -5629,11 +5686,6 @@ Output: - - 0: none, 1: switch to primary?, 2: switch to nades?-before-switch to primary? - - - TODO @@ -5649,26 +5701,6 @@ Output: - - show the blood-spat overlay when receiving damage? - - - - - if overlay of blood-spat, at what blending (transparency) level? - - - - - if overlay of blood-spat, use which factor - - - - - if overlay of blood-spat, at what speed does it fade - - - TODO @@ -5699,11 +5731,6 @@ Output: - - variants of ordering CN first or not in scoreboard - - - TODO @@ -5734,26 +5761,11 @@ Output: - - change at what position to truncate the map title string - - - - - change wether to have a see-through map overview (0), or render it on a black backdrop (1) or a combination of both (2) - - - - - change at what height you are floating in the radar-view - - - shows the settings of edithide (sparklies)