diff --git a/config/docs.cfg b/config/docs.cfg
index 40ce5b28..b01251e5 100644
--- a/config/docs.cfg
+++ b/config/docs.cfg
@@ -549,6 +549,8 @@ dockey [MOUSE4] [] [cycle one up];
dockey [MOUSE5] [] [cycle one down];
docident [showmap] [Determines if the mini-map should be shown on screen.];
docargument [B] [show mini-map] [min 0/max 1/default 0];
+docident [showmapbackdrop] [change wether to have a see-through map overview (0), or render it on a black backdrop (1) or a combination of both (2)];
+docargument [B] [backdrop-style] [min 0/max 2/default 0];
docident [showscores] [Shows or hides the scores.];
dockey [TAB] [] [];
docident [showscoresondeath] [Determines if scores should be shown on death.];
@@ -850,6 +852,7 @@ docident [wpload] [];
docident [wpsave] [];
docident [wpvisible] [];
docargument [V] [visible] [0||1] [0];
+docident [checkmapdependencies] [Find what media the map depends on, this is used for mediapack providers.];
docsection [Menus]
docident [chmenumdl] [Changes the menu model of a specified menu.];
docargument [N] [the name of the menu] [] [0];
@@ -1003,6 +1006,8 @@ docident [swayupspeeddiv] [];
docargument [V] [] [min 1/max 1000/default 105];
docident [cncolumncolor] [colour of CN column in scoreboard];
docargument [N] [0..9] [min 0/max 9/default 5];
+docident [radarheight] [change at what height you are floating in the radar-view];
+docargument [H] [height] [min 20/max 70/default 35];
docsection [Visuals]
docident [aadynshadow] [Sets the size/resolution of the dynamic shadow data.];
docargument [] [the size] [min 0/max 3/default 2];
@@ -1164,6 +1169,18 @@ docargument [V] [enable/disable water refractions] [min 0/max 1/default 0];
docident [watersubdiv] [Determines the subdivision of the water surface in maps.];
docargument [N] [the subdivisioin value] [min 1/max 64/default 4];
docremark [Must be a power of 2: 4 is the default, 8 is recommended for people on slow machines, 2 is nice for fast machines, and 1 is quite OTT. See "waterlevel" (edit reference) on how to add water to your own levels.];
+docident [damagescreen] [show the blood-spat overlay when receiving damage?];
+docargument [N] [0 (false), 1 (true)] [min 0/max 1/default 1];
+docident [damagescreenalpha] [if overlay of blood-spat, at what blending (transparency) level?];
+docargument [N] [1..100] [min 1/max 100/default 45];
+docident [damagescreenfactor] [if overlay of blood-spat, use which factor?];
+docargument [N] [1..100] [min 1/max 100/default 7];
+docident [damagescreenfade] [if overlay of blood-spat, at what speed does it fade?];
+docargument [N] [0..1000] [min 0/max 1000/default 125];
+docident [popdeadplayers] [make dead players instantly pop out of existence, instead of falling over and sinking into the ground.];
+docargument [N] [pop dead players] [min 0/max 1/default 0];
+docident [maploaditemlength] [change at what position to truncate the map title string];
+docargument [N] [chars] [min 0/max 255/default 46];
docsection [Sound]
docident [al_referencedistance] [The distance from the source emitting the sound to the listener.];
docargument [V] [] [min 0/max 1000000/default 400];
@@ -1508,23 +1525,17 @@ docident [addzip] [TODO: Description];
docargument [A] [TODO] [] [0];
docargument [B] [TODO] [] [0];
docargument [C] [TODO] [] [0];
-docident [akimboendaction] [0: none, 1: switch to primary?, 2: switch to nades?-before-switch to primary?];
-docargument [N] [TODO] [min 0/max 2/default 0];
+docident [akimboendaction] [Sets the behavior of weapon switching upon akimbo expiration.];
+docargument [N] [akimbo end action] [min 0/max 2/default 0];
+docexample [akimboendaction 0] [none];
+docexample [akimboendaction 1] [switch to primary];
+docexample [akimboendaction 2] [switch to grenades, else switch to primary];
docident [ambient] [TODO];
docargument [N] [TODO] [min 0/max 16777215/default 0];
docident [applydialog] [do you really want to quit?];
docargument [N] [TODO] [min 0/max 1/default 1];
docident [autoscopesens] [TODO];
docargument [N] [TODO] [min 0/max 1/default 0];
-docident [checkmapdependencies] [Find what media the map depends on, this is used for mediapack providers.];
-docident [damagescreen] [show the blood-spat overlay when receiving damage?];
-docargument [N] [TODO] [min 0/max 1/default 1];
-docident [damagescreenalpha] [if overlay of blood-spat, at what blending (transparency) level?];
-docargument [N] [TODO] [min 1/max 100/default 45];
-docident [damagescreenfactor] [if overlay of blood-spat, use which factor];
-docargument [N] [TODO] [min 1/max 100/default 7];
-docident [damagescreenfade] [if overlay of blood-spat, at what speed does it fade];
-docargument [N] [TODO] [min 0/max 1000/default 125];
docident [fontskip] [At what char does the definition proceed?];
docargument [A] [TODO] [] [0];
docident [gettext] [An alias used for i18n. Translateable text should be marked [(_ "this is the EN-us variant of the text")].];
@@ -1533,8 +1544,6 @@ docident [interms] [TODO];
docargument [N] [TODO] [min 0/max 1/default 0];
docident [mapdimsfactor] [TODO];
docargument [N] [TODO] [min 0/max 4/default 2];
-docident [maploaditemlength] [change at what position to truncate the map title string];
-docargument [N] [CHAR] [min 0/max 255/default 46];
docident [maxrollremote] [TODO];
docargument [N] [TODO] [min 0/max 1/default 1];
docident [mdldlist] [TODO];
@@ -1550,11 +1559,9 @@ docident [mouseaccel] [TODO];
docargument [N] [TODO] [min 0,0/max 1000,0/default 0,0];
docident [musicpreload] [TODO: Description];
docargument [A] [TODO] [] [0];
-docident [orderscorecolumns] [variants of ordering CN first or not in scoreboard];
-docargument [N] [TODO] [min 0/max 1/default 0];
+docident [orderscorecolumns] [Show the client number column on the scoreboard first?];
+docargument [N] [0 (false), 1 (true)] [min 0/max 1/default 0];
docident [quicknadethrow] [TODO: Description];
-docident [radarheight] [change at what height you are floating in the radar-view];
-docargument [H] [height] [min 20/max 70/default 35];
docident [removezip] [TODO: Description];
docargument [A] [TODO] [] [0];
docident [scopesensscale] [TODO];
@@ -1578,8 +1585,6 @@ docremark [other call forms may use the numerical item type];
docident [setwptriggernr] [TODO: Description];
docargument [A] [TODO] [] [0];
docident [showedithide] [shows the settings of edithide (sparklies)];
-docident [showmapbackdrop] [change wether to have a see-through map overview (0), or render it on a black backdrop (1) or a combination of both (2)];
-docargument [B] [backdrop-style] [min 0/max 2/default 0];
docident [showmapbackdroptransparency] [];
docargument [T] [transparency] [min 0/max 100/default 75];
docident [soundmuted] [Returns 1 if sound A is muted, else 0.];
diff --git a/config/scripts.cfg b/config/scripts.cfg
index 7b0870cc..89f9bec3 100644
--- a/config/scripts.cfg
+++ b/config/scripts.cfg
@@ -277,9 +277,9 @@ megabind = [
// getscrext - Returns the proper file extension for the client's current screenshottype setting, including the "."
getscrext = [
- if (= $screenshottype 0) [result ".bmp"] [
- if (= $screenshottype 1) [result ".jpg"] [
- if (= $screenshottype 2) [result ".png"] [
+ if (= $screenshottype 0) [ result ".bmp" ] [
+ if (= $screenshottype 1) [ result ".jpg" ] [
+ if (= $screenshottype 2) [ result ".png" ] [
result -1
]
]
diff --git a/docs/reference.xml b/docs/reference.xml
index 95150920..686ce90a 100644
--- a/docs/reference.xml
+++ b/docs/reference.xml
@@ -636,6 +636,9 @@
Toggle format of screenshot image. Your choice is for BMP (0), JPEG (1) or PNG (2).
+
+
+
@@ -2341,6 +2344,11 @@ Output:
Determines if the mini-map should be shown on screen.
+
+
+ change wether to have a see-through map overview (0), or render it on a black backdrop (1) or a combination of both (2)
+
+
Determines if scores should be shown on death.
@@ -2382,6 +2390,16 @@ Output:
+
+
+ Sets the behavior of weapon switching upon akimbo expiration.
+
+
+
+
+
+
+
@@ -3295,6 +3313,10 @@ Output:
+
+
+ Find what media the map depends on, this is used for mediapack providers.
+
@@ -3798,10 +3820,20 @@ Output:
+
+
+ Show the client number column on the scoreboard first?
+
+
+
+
+ change at what height you are floating in the radar-view
+
+
-
+
@@ -4226,6 +4258,36 @@ Output:
+
+
+ show the blood-spat overlay when receiving damage?
+
+
+
+
+ if overlay of blood-spat, at what blending (transparency) level?
+
+
+
+
+ if overlay of blood-spat, use which factor?
+
+
+
+
+ if overlay of blood-spat, at what speed does it fade?
+
+
+
+
+ make dead players instantly pop out of existence, instead of falling over and sinking into the ground.
+
+
+
+
+ change at what position to truncate the map title string
+
+
@@ -5468,6 +5530,7 @@ Output:
+
0: int, 1: float
@@ -5484,6 +5547,7 @@ Output:
+
returns the currently used formatstring for demo timestamp
@@ -5492,6 +5556,7 @@ Output:
+
set the formatstring for demo filenames - default: TODO (when stable)
@@ -5512,6 +5577,7 @@ Output:
+
set the formatstring for demo timestamp - default: TODO (when stable)
@@ -5527,17 +5593,12 @@ Output:
+
use localtime (1) or GMT (0)?
-
-
- make dead players instantly pop out of existence, instead of falling over and sinking into the ground.
-
-
-
TODO: Description
@@ -5547,10 +5608,6 @@ Output:
-
- Find what media the map depends on, this is used for mediapack providers.
-
-
At what char does the definition proceed?
@@ -5629,11 +5686,6 @@ Output:
-
- 0: none, 1: switch to primary?, 2: switch to nades?-before-switch to primary?
-
-
-
TODO
@@ -5649,26 +5701,6 @@ Output:
-
- show the blood-spat overlay when receiving damage?
-
-
-
-
- if overlay of blood-spat, at what blending (transparency) level?
-
-
-
-
- if overlay of blood-spat, use which factor
-
-
-
-
- if overlay of blood-spat, at what speed does it fade
-
-
-
TODO
@@ -5699,11 +5731,6 @@ Output:
-
- variants of ordering CN first or not in scoreboard
-
-
-
TODO
@@ -5734,26 +5761,11 @@ Output:
-
- change at what position to truncate the map title string
-
-
-
-
- change wether to have a see-through map overview (0), or render it on a black backdrop (1) or a combination of both (2)
-
-
-
-
- change at what height you are floating in the radar-view
-
-
-
shows the settings of edithide (sparklies)