it is v1.0, not v0.94
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1965 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -7,7 +7,7 @@
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See reference.xsd and types.xsd before editing this file.
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-->
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<cuberef name="AssaultCube Reference" version="v0.94" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://cubers.net/Schemas/CubeRef schemas/cuberef.xsd" xmlns="http://cubers.net/Schemas/CubeRef">
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<cuberef name="AssaultCube Reference" version="v1.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://cubers.net/Schemas/CubeRef schemas/cuberef.xsd" xmlns="http://cubers.net/Schemas/CubeRef">
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<description>
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This reference describes the commands and variables available in AssaultCube.
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</description>
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@@ -231,6 +231,14 @@
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<argument token="N" description="the index of the word"/>
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</arguments>
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</command>
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<command name="findlist">
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<description>Searches a list for a specified value.</description>
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<arguments>
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<argument token="L" description="the list"/>
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<argument token="I" description="the item to find"/>
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</arguments>
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<return token="I" description="the index of the item in the list"/>
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</command>
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<command name="sleep">
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<description>Executes a command after specified time period.</description>
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<examples>
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@@ -482,18 +490,6 @@
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<identifierReference identifier="sendmap"/>
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</references>
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</command>
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<command name="record">
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<description>Starts recording of a demo.</description>
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<remarks>
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<remark>
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This works for any multiplayer mode, including the default "ffa" mode you are in when
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you load up a map locally. The file is saved to demos/S.cdgz.
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</remark>
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</remarks>
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<arguments>
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<argument token="S" description="the demo name"/>
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</arguments>
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</command>
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<command name="spectate">
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<description>
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Toggle into spectator mode - only possible when you're dead!
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@@ -555,33 +551,6 @@
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</remarks>
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<value token="P" description="the playback speed" minValue="10" maxValue="1000" defaultValue="100"/>
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</variable>
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<variable name="demodelaymsec">
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<description>Changes the demo playback delay.</description>
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<remarks>
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<remark>
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Only touch if you know what you are doing:
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changes the delay in msec with which the demo is played back to allow for interpolation.
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Default is 100, if you decrease it you will most likely just get choppier (it will obstruct
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the spline interpolation) for an unnoticable bit less lag. Increase it if you notice choppyness
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in playback, should not be needed in general, but may help if you insist on playing back
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demos at very low demoplaybackspeed.
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</remark>
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</remarks>
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<value token="D" description="delay in milliseconds" minValue="0" maxValue="500" defaultValue="120"/>
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</variable>
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<variable name="demotracking">
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<description>Specifies if particles should be emitted on demo players position.</description>
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<remarks>
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<remark>
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When demotracking is on (B = 1), the camera will create a red particle every frame where it moves,
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creating a trail. This can be used to inspect someone's movement in a game.
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It will only show the last N particles according to the maxparticles variable,
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which you may want to increase to 10000. The particles will remain even after
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you stop the demo, so you can use edit mode to look at it from all angles.
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</remark>
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</remarks>
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<value token="B" description="sets the demo tracking state" minValue="0" maxValue="1" defaultValue="0" valueNotes="1 (on), 0 (off)"/>
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</variable>
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<variable name="gamespeed">
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<description>Sets the gamespeed in percent.</description>
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<remarks>
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@@ -954,8 +923,8 @@
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<argument token="N" description="the player to assign to a team" valueNotes="client number"/>
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</arguments>
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</command>
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<command name="givemaster">
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<description>Gives the master state to specified player.</description>
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<command name="giveadmin">
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<description>Gives the admin state to the specified player.</description>
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<remarks>
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<remark>
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Requires admin state. The admin will lose his admin state after successfully issuing this command.
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@@ -1521,6 +1490,7 @@
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<description>Sets the team display mode.</description>
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<remarks>
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<remark>
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In mode 0 team display is disabled
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In mode 1 players will be rendered with a colored vest to make the teams distinguishable.
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In mode 2 almost the whole suit of the players will be colored. These display modes are only
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applied in team gamemodes.
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