sorting takes deaths into account, restore deaths on reconnects, protocol change
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1885 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -460,8 +460,8 @@ void dokill(playerent *pl, playerent *act, bool gib)
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}
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deathstate(pl);
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pl->deaths++;
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playsound(S_DIE1+rnd(2), NULL, NULL, pl == player1 ? NULL : &pl->o);
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if(pl->type==ENT_BOT) pl->lifesequence++;
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}
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VAR(minutesremaining, 1, 0, 0);
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@@ -558,8 +558,8 @@ void startmap(const char *name) // called just after a map load
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suicided = -1;
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spawncycle = -1;
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respawnself();
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player1->frags = player1->flagscore = player1->lifesequence = 0;
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loopv(players) if(players[i]) players[i]->frags = players[i]->flagscore = players[i]->lifesequence = 0;
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player1->frags = player1->flagscore = player1->deaths = player1->lifesequence = 0;
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loopv(players) if(players[i]) players[i]->frags = players[i]->flagscore = players[i]->deaths = players[i]->lifesequence = 0;
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s_strcpy(clientmap, name);
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if(editmode) toggleedit();
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setvar("gamespeed", 100);
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