sorting takes deaths into account, restore deaths on reconnects, protocol change
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1885 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -393,13 +393,14 @@ void parsemessages(int cn, playerent *d, ucharbuf &p)
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{
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int cn = getint(p);
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if(cn<0) break;
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int state = getint(p), lifesequence = getint(p), gunselect = getint(p), flagscore = getint(p), frags = getint(p);
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int state = getint(p), lifesequence = getint(p), gunselect = getint(p), flagscore = getint(p), frags = getint(p), deaths = getint(p);
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playerent *d = (cn == getclientnum() ? player1 : newclient(cn));
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if(!d) continue;
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if(d!=player1) d->state = state;
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d->lifesequence = lifesequence;
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d->flagscore = flagscore;
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d->frags = frags;
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d->deaths = deaths;
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d->selectweapon(gunselect);
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}
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break;
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