diff --git a/docs/basics.xml b/docs/basics.xml index abcb68e1..0de2926d 100644 --- a/docs/basics.xml +++ b/docs/basics.xml @@ -38,16 +38,14 @@ Hint: Press F11 to get a bigger console history.

The HUD

+

+ HUD stands for Head-up display and is a common term in video gaming. The HUD is used to indicate things such as health, + armour, etc when playing the game. +

The HUD

-

- HUD stands for *to be continued* -

The scoreboard

-

- The scoreboard -

The scoreboard will tell you (horizontally in this order):

+

+ The scoreboard +

Packet jump (PJ) is the amount of milliseconds that have passed since you have received updates from players. A high (for example: 950) or variable (for example: The PJ is at 40 then jumps to 1000 and then 300 then 550) packet jump is bad for game play, because these players may become difficult targets and "warp" around the map (warp means they disappear/reappear out of nowhere). If someone's packet jump is bad enough, their PJ number will turn into the - word LAG and they will stand still and start saluting because they are lagging so badly. Special note: You cannot see + word LAG and they'll stand still and start saluting because they are lagging so badly. Special note: You cannot see your own packet jump.

@@ -94,13 +95,14 @@

Players names that are in grey, are currently in dead/spectate mode.

+

- Saving Settings + How settings are saved

There is the file defaults.cfg in the config directory. If you run diff --git a/docs/pics/hud.jpg b/docs/pics/hud.jpg index 733e8812..239f32bd 100644 Binary files a/docs/pics/hud.jpg and b/docs/pics/hud.jpg differ