adding custom kill messages support
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6215 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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+42
-85
@@ -341,15 +341,6 @@
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</arguments>
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<return token="R" description="The random value" valueNotes="larger or equal 0 and smaller than A"/>
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</command>
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<command name="rrnd">
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<description>Ranged random value</description>
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<arguments>
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<argument token="A" description="the lowest value to return" valueNotes=""/>
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<argument token="B" description="the upper limit of the random value" valueNotes=""/>
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</arguments>
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<return token="R" description="The random value" valueNotes="larger or equal to A and smaller than B"/>
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</command>
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<command name="strcmp">
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<description>Determines if two strings are equal.</description>
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@@ -1945,42 +1936,10 @@ bind PRINT [ if (strcmp $last_server "") [ remember_server ]
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<remarks>
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<remark>You won't see any further game chat or hear any more voice com messages from that player.</remark>
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</remarks>
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<references>
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<identifierReference identifier="clearignored"/>
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<identifierReference identifier="listignored"/>
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<identifierReference identifier="ignoreall"/>
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<identifierReference identifier="unignoreall"/>
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</references>
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</command>
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<command name="ignoreall">
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<description>Ignores all players currently on the server.</description>
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<references>
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<identifierReference identifier="ignore"/>
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<identifierReference identifier="clearignored"/>
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<identifierReference identifier="listignored"/>
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<identifierReference identifier="unignoreall"/>
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</references>
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</command>
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<command name="unignoreall">
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<description>Un-ignores all players currently on the server.</description>
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<references>
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<identifierReference identifier="ignore"/>
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<identifierReference identifier="clearignored"/>
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<identifierReference identifier="listignored"/>
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<identifierReference identifier="ignoreall"/>
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</references>
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</command>
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<command name="listignored">
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<description>Print a list of all players that you are currently ignoring.</description>
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<references>
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<identifierReference identifier="ignore"/>
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<identifierReference identifier="clearignored"/>
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<identifierReference identifier="ignoreall"/>
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<identifierReference identifier="unignoreall"/>
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</references>
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</command>
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<command name="clearignored">
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@@ -2777,18 +2736,18 @@ Output:
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</remarks>
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</command>
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<command name="countwalls">
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<description>Returns the number of solid walls contained into the current selection.</description>
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<arguments>
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<argument token="T" description="the integer of type of the walls you want to count" valueNotes=" 0 (solid), 1 (corner), 2 (floor heightfield), 3 (ceil heightfield), 4 (empty cube), 5 (semi solid)" />
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</arguments>
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<examples>
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<example>
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<code><![CDATA[echo (concat "The selection contains " (countwalls 0) "solid wall(s)")]]></code>
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<explanation>Output: The selection contains 3 solid wall(s)</explanation>
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</example>
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</examples>
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</command>
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<command name="countwalls">
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<description>Returns the number of solid walls contained into the current selection.</description>
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<arguments>
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<argument token="T" description="the integer of type of the walls you want to count" valueNotes=" 0 (solid), 1 (corner), 2 (floor heightfield), 3 (ceil heightfield), 4 (empty cube), 5 (semi solid)" />
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</arguments>
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<examples>
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<example>
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<code><![CDATA[echo (concat "The selection contains " (countwalls 0) "solid wall(s)")]]></code>
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<explanation>Output: The selection contains 3 solid wall(s)</explanation>
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</example>
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</examples>
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</command>
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<command name="pasteent">
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<description>Pastes a previously copied entity.</description>
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@@ -3405,37 +3364,6 @@ Output:
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<command name="checkmapdependencies">
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<description>Find what media the map depends on, this is used for mediapack providers.</description>
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</command>
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<command name="genhex">
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<description>Randomly generates a valid hexadecimal color value.</description>
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<examples>
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<example>
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<code><![CDATA[fogcolour (genhex)]]></code>
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<explanation>Example output: Trying hexadecimal color: 0x2FCAF1</explanation>
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</example>
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</examples>
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<references>
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<identifierReference identifier="fog"/>
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<identifierReference identifier="fogcolour"/>
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</references>
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</command>
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<command name="genwc">
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<description>Randomly generates a valid watercolour value.</description>
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<examples>
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<example>
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<code><![CDATA[genwc]]></code>
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<explanation>Example output: Trying water color: 2 17 29</explanation>
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</example>
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</examples>
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<remarks>
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<remark>You must be in edit-mode for this command to function.</remark>
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</remarks>
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<references>
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<identifierReference identifier="genhex"/>
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<identifierReference identifier="watercolour"/>
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</references>
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</command>
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</identifiers>
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</section>
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@@ -4434,6 +4362,36 @@ Output:
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<description>make dead players instantly pop out of existence, instead of falling over and sinking into the ground.</description>
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<value token="B" description="BOOL" minValue="0" maxValue="1" defaultValue="0" />
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</variable>
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<command name="fragmessage">
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<description>set the frag message corresponding to a weapon (appearing on the hud or in server logs)</description>
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<arguments>
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<argument token="G" description="the integer of the gun" valueNotes=" 0 = knife, etc." />
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<argument token="M" description="the message you want to appear" valueNotes="ex : subgunned" />
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</arguments>
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<examples>
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<example>
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<code>fragmessage 5 sniped // set "sniped" message for frags with sniper. </code>
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<explanation>
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It will display "you sniped unarmed" on the hud when you frag unarmed with sniper.
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In server logs you will get "[127.0.0.1] killer subgunned unarmed".</explanation>
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</example>
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</examples>
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<remarks>
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<remark>
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This command can be read by both client and server, but the server can't read the cfg if it contains anything else than fragmessage or gibmessage calls.
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</remark>
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</remarks>
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</command>
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<command name="gibmessage">
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<description>set the gib message corresponding to a weapon (appearing on the hud or in server logs)</description>
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<remarks>
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<remark>
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This command is identical to fragmessage (above)
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</remark>
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</remarks>
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</command>
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<variable name="maploaditemlength">
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<description>change at what position to truncate the map title string</description>
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@@ -5493,7 +5451,6 @@ Output:
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<description>Sets the fog and clearing colour.</description>
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<references>
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<identifierReference identifier="fog"/>
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<identifierReference identifier="genhex"/>
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</references>
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<arguments>
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<argument token="C" description="The colour" valueNotes="Hexadecimal colour, default is 0x8099B3"/>
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