From b0130462dce9a0aca93d2501c7de8ba7023fd90f Mon Sep 17 00:00:00 2001 From: Lee Salzman Date: Wed, 17 Dec 2008 03:24:39 +0000 Subject: [PATCH] make sure connect packets are reliable git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4031 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/client.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/src/client.cpp b/source/src/client.cpp index 337241fb..1eca4b54 100644 --- a/source/src/client.cpp +++ b/source/src/client.cpp @@ -374,7 +374,7 @@ void c2sinfo(playerent *d) // send update to the server void sendintro() { - ENetPacket *packet = enet_packet_create(NULL, MAXTRANS, 0); + ENetPacket *packet = enet_packet_create(NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE); ucharbuf p(packet->data, packet->dataLength); putint(p, SV_CONNECT); sendstring(player1->name, p);