autoscreenshot
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3842 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -146,6 +146,9 @@ COMMAND(currole, ARG_IVAL);
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COMMAND(curmode, ARG_IVAL);
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COMMAND(curmap, ARG_1INT);
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VARP(showscoresondeath, 0, 1, 1);
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VARP(autoscreenshot, 0, 1, 1);
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int autoscreenshotat = 0;
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void deathstate(playerent *pl)
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{
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@@ -380,6 +383,32 @@ void updateworld(int curtime, int lastmillis) // main game update loop
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gets2c();
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showrespawntimer();
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if(autoscreenshotat)
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{
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if(autoscreenshotat > 0 && lastmillis > autoscreenshotat)
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{
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// force scoreboard on and give it time to display ..
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showscores(true);
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autoscreenshotat = -1 * (lastmillis + 141);
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printf("forced scoreboard on @ %d - auto-ss-@ %d\n", lastmillis, autoscreenshotat);
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}
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else if(autoscreenshotat < 0 && lastmillis > -1 * autoscreenshotat)
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{
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printf("doing auto-ss..\n");
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extern void screenshot(char *imagepath);
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char fmttimestr[15]; // flowtron assumes "%b" is always 3 chars (true at least for DE and EN)
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time_t t = time(NULL);
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struct tm * timeinfo;
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timeinfo = localtime (&t);
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strftime(fmttimestr, 15, "%Y%b%d_%H%M", timeinfo); // 14 + "\0"
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extern string smapname;
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s_sprintfd(endscoreshot)("screenshots/%s_%s_%s.bmp", modestr(gamemode, true), behindpath(clientmap), fmttimestr);
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printf("auto-ss-name : %s\n", endscoreshot);
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screenshot(endscoreshot);
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autoscreenshotat = 0;
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}
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}
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// Added by Rick: let bots think
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if(m_botmode) BotManager.Think();
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@@ -571,6 +600,7 @@ void timeupdate(int timeremain)
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if(!timeremain)
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{
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intermission = true;
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if(autoscreenshot) autoscreenshotat = lastmillis + 3141;
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player1->attacking = false;
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conoutf("intermission:");
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conoutf("game has ended!");
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