accept flag-stolen message even if actor is not known yet (fixes flag info on connect)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2983 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -368,9 +368,8 @@ void flagscore(int fln)
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void flagstolen(int flag, int act)
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{
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playerent *actor = act == getclientnum() ? player1 : getclient(act);
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if(!actor) return;
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flaginfo &f = flaginfos[flag];
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f.actor = actor;
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f.actor = actor; // could be NULL if we just connected
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f.actor_cn = act;
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f.flagent->spawned = false;
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f.ack = true;
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