diff --git a/packages/models/vwep/subgun/skin.jpg b/packages/models/vwep/subgun/skin.jpg new file mode 100755 index 00000000..afb1959f Binary files /dev/null and b/packages/models/vwep/subgun/skin.jpg differ diff --git a/packages/models/vwep/subgun/tris.md2 b/packages/models/vwep/subgun/tris.md2 new file mode 100755 index 00000000..e78096ae Binary files /dev/null and b/packages/models/vwep/subgun/tris.md2 differ diff --git a/packages/models/weapons/auto/default.skin b/packages/models/weapons/auto/default.skin new file mode 100644 index 00000000..af801db7 --- /dev/null +++ b/packages/models/weapons/auto/default.skin @@ -0,0 +1,2 @@ +md3skin weapon ./skin_weapon.jpg +md3skin hands ./skin_hands.jpg diff --git a/packages/models/weapons/auto/skin_hands.jpg b/packages/models/weapons/auto/skin_hands.jpg new file mode 100644 index 00000000..39be4a3c Binary files /dev/null and b/packages/models/weapons/auto/skin_hands.jpg differ diff --git a/packages/models/weapons/auto/skin_weapon.jpg b/packages/models/weapons/auto/skin_weapon.jpg new file mode 100644 index 00000000..2f3245cc Binary files /dev/null and b/packages/models/weapons/auto/skin_weapon.jpg differ diff --git a/packages/models/weapons/auto/tris_high.md3 b/packages/models/weapons/auto/tris_high.md3 new file mode 100644 index 00000000..cd7b6415 Binary files /dev/null and b/packages/models/weapons/auto/tris_high.md3 differ diff --git a/packages/models/weapons/auto/tris_high.qc b/packages/models/weapons/auto/tris_high.qc new file mode 100644 index 00000000..b06faacd --- /dev/null +++ b/packages/models/weapons/auto/tris_high.qc @@ -0,0 +1,23 @@ +// Quake III Arena MD3 control file, generated by MilkShape 3D +// +$model "models/players/model/model.md3" +// reference frame +//$frames -1 -1 +// frame 1-30 +$frames 1 30 +$flags 0 +$numskins 0 + +// you can have one or no parent tag + +// tags + +// meshes (surfaces) +$mesh "weapon" +$skin "models/players/model/skin.tga" +$flags 0 + +$mesh "hands" +$skin "models/players/model/skin.tga" +$flags 0 + diff --git a/packages/models/weapons/autorifle/skin_hands.jpg b/packages/models/weapons/autorifle/skin_hands.jpg new file mode 100644 index 00000000..eeba6d8b Binary files /dev/null and b/packages/models/weapons/autorifle/skin_hands.jpg differ diff --git a/packages/models/weapons/autorifle/skin_weapon.jpg b/packages/models/weapons/autorifle/skin_weapon.jpg new file mode 100644 index 00000000..d4891061 Binary files /dev/null and b/packages/models/weapons/autorifle/skin_weapon.jpg differ diff --git a/packages/models/weapons/autorifle/tris.skin b/packages/models/weapons/autorifle/tris.skin new file mode 100644 index 00000000..60e81b8b --- /dev/null +++ b/packages/models/weapons/autorifle/tris.skin @@ -0,0 +1,3 @@ +tag_torso, +weapon,/skin_weapon.jpg +hands,/skin_hands.jpg diff --git a/packages/models/weapons/autorifle/tris_high.md3 b/packages/models/weapons/autorifle/tris_high.md3 new file mode 100644 index 00000000..6a1f9844 Binary files /dev/null and b/packages/models/weapons/autorifle/tris_high.md3 differ diff --git a/packages/models/weapons/autorifle/tris_high.qc b/packages/models/weapons/autorifle/tris_high.qc new file mode 100644 index 00000000..ae737901 --- /dev/null +++ b/packages/models/weapons/autorifle/tris_high.qc @@ -0,0 +1,23 @@ +// Quake III Arena MD3 control file, generated by MilkShape 3D +// +$model "models/players/model/model.md3" +// reference frame +//$frames -1 -1 +// frame 1-29 +$frames 1 29 +$flags 0 +$numskins 0 + +// you can have one or no parent tag + +// tags + +// meshes (surfaces) +$mesh "weapon" +$skin "models/players/model/skin.tga" +$flags 0 + +$mesh "hands" +$skin "models/players/model/skin.tga" +$flags 0 + diff --git a/packages/models/weapons/grenade/default.skin b/packages/models/weapons/grenade/default.skin new file mode 100644 index 00000000..af801db7 --- /dev/null +++ b/packages/models/weapons/grenade/default.skin @@ -0,0 +1,2 @@ +md3skin weapon ./skin_weapon.jpg +md3skin hands ./skin_hands.jpg diff --git a/packages/models/weapons/grenade/skin_hands.jpg b/packages/models/weapons/grenade/skin_hands.jpg new file mode 100644 index 00000000..b8fb348e Binary files /dev/null and b/packages/models/weapons/grenade/skin_hands.jpg differ diff --git a/packages/models/weapons/grenade/skin_weapon.jpg b/packages/models/weapons/grenade/skin_weapon.jpg new file mode 100644 index 00000000..c1de4d5a Binary files /dev/null and b/packages/models/weapons/grenade/skin_weapon.jpg differ diff --git a/packages/models/weapons/grenade/tris.skin b/packages/models/weapons/grenade/tris.skin new file mode 100644 index 00000000..60e81b8b --- /dev/null +++ b/packages/models/weapons/grenade/tris.skin @@ -0,0 +1,3 @@ +tag_torso, +weapon,/skin_weapon.jpg +hands,/skin_hands.jpg diff --git a/packages/models/weapons/grenade/tris_high.md3 b/packages/models/weapons/grenade/tris_high.md3 new file mode 100644 index 00000000..67308c4e Binary files /dev/null and b/packages/models/weapons/grenade/tris_high.md3 differ diff --git a/packages/models/weapons/grenade/tris_high.qc b/packages/models/weapons/grenade/tris_high.qc new file mode 100644 index 00000000..b06faacd --- /dev/null +++ b/packages/models/weapons/grenade/tris_high.qc @@ -0,0 +1,23 @@ +// Quake III Arena MD3 control file, generated by MilkShape 3D +// +$model "models/players/model/model.md3" +// reference frame +//$frames -1 -1 +// frame 1-30 +$frames 1 30 +$flags 0 +$numskins 0 + +// you can have one or no parent tag + +// tags + +// meshes (surfaces) +$mesh "weapon" +$skin "models/players/model/skin.tga" +$flags 0 + +$mesh "hands" +$skin "models/players/model/skin.tga" +$flags 0 + diff --git a/packages/models/weapons/knife/default.skin b/packages/models/weapons/knife/default.skin new file mode 100644 index 00000000..af801db7 --- /dev/null +++ b/packages/models/weapons/knife/default.skin @@ -0,0 +1,2 @@ +md3skin weapon ./skin_weapon.jpg +md3skin hands ./skin_hands.jpg diff --git a/packages/models/weapons/knife/skin_hands.jpg b/packages/models/weapons/knife/skin_hands.jpg new file mode 100644 index 00000000..4c5e3e29 Binary files /dev/null and b/packages/models/weapons/knife/skin_hands.jpg differ diff --git a/packages/models/weapons/knife/skin_weapon.jpg b/packages/models/weapons/knife/skin_weapon.jpg new file mode 100644 index 00000000..2a1ca777 Binary files /dev/null and b/packages/models/weapons/knife/skin_weapon.jpg differ diff --git a/packages/models/weapons/knife/tris.skin b/packages/models/weapons/knife/tris.skin new file mode 100644 index 00000000..60e81b8b --- /dev/null +++ b/packages/models/weapons/knife/tris.skin @@ -0,0 +1,3 @@ +tag_torso, +weapon,/skin_weapon.jpg +hands,/skin_hands.jpg diff --git a/packages/models/weapons/knife/tris_high.md3 b/packages/models/weapons/knife/tris_high.md3 new file mode 100644 index 00000000..263ab87c Binary files /dev/null and b/packages/models/weapons/knife/tris_high.md3 differ diff --git a/packages/models/weapons/knife/tris_high.qc b/packages/models/weapons/knife/tris_high.qc new file mode 100644 index 00000000..b7849d68 --- /dev/null +++ b/packages/models/weapons/knife/tris_high.qc @@ -0,0 +1,23 @@ +// Quake III Arena MD3 control file, generated by MilkShape 3D +// +$model "models/players/model/model.md3" +// reference frame +//$frames -1 -1 +// frame 1-1 +$frames 1 1 +$flags 0 +$numskins 0 + +// you can have one or no parent tag + +// tags + +// meshes (surfaces) +$mesh "hands" +$skin "models/players/model/skin.tga" +$flags 0 + +$mesh "weapon" +$skin "models/players/model/skin.tga" +$flags 0 + diff --git a/packages/models/weapons/semipistol/default.skin b/packages/models/weapons/semipistol/default.skin new file mode 100644 index 00000000..af801db7 --- /dev/null +++ b/packages/models/weapons/semipistol/default.skin @@ -0,0 +1,2 @@ +md3skin weapon ./skin_weapon.jpg +md3skin hands ./skin_hands.jpg diff --git a/packages/models/weapons/semipistol/skin_hands.jpg b/packages/models/weapons/semipistol/skin_hands.jpg new file mode 100644 index 00000000..a237fcbf Binary files /dev/null and b/packages/models/weapons/semipistol/skin_hands.jpg differ diff --git a/packages/models/weapons/semipistol/skin_weapon.jpg b/packages/models/weapons/semipistol/skin_weapon.jpg new file mode 100644 index 00000000..1fbade52 Binary files /dev/null and b/packages/models/weapons/semipistol/skin_weapon.jpg differ diff --git a/packages/models/weapons/semipistol/tris.skin b/packages/models/weapons/semipistol/tris.skin new file mode 100644 index 00000000..60e81b8b --- /dev/null +++ b/packages/models/weapons/semipistol/tris.skin @@ -0,0 +1,3 @@ +tag_torso, +weapon,/skin_weapon.jpg +hands,/skin_hands.jpg diff --git a/packages/models/weapons/semipistol/tris_high.md3 b/packages/models/weapons/semipistol/tris_high.md3 new file mode 100644 index 00000000..dfc2452a Binary files /dev/null and b/packages/models/weapons/semipistol/tris_high.md3 differ diff --git a/packages/models/weapons/semipistol/tris_high.qc b/packages/models/weapons/semipistol/tris_high.qc new file mode 100644 index 00000000..02ebd59f --- /dev/null +++ b/packages/models/weapons/semipistol/tris_high.qc @@ -0,0 +1,23 @@ +// Quake III Arena MD3 control file, generated by MilkShape 3D +// +$model "models/players/model/model.md3" +// reference frame +//$frames -1 -1 +// frame 1-1 +$frames 1 1 +$flags 0 +$numskins 0 + +// you can have one or no parent tag + +// tags + +// meshes (surfaces) +$mesh "weapon" +$skin "models/players/model/skin.tga" +$flags 0 + +$mesh "hands" +$skin "models/players/model/skin.tga" +$flags 0 + diff --git a/packages/models/weapons/shotgun/default.skin b/packages/models/weapons/shotgun/default.skin new file mode 100644 index 00000000..af801db7 --- /dev/null +++ b/packages/models/weapons/shotgun/default.skin @@ -0,0 +1,2 @@ +md3skin weapon ./skin_weapon.jpg +md3skin hands ./skin_hands.jpg diff --git a/packages/models/weapons/shotgun/skin_hands.jpg b/packages/models/weapons/shotgun/skin_hands.jpg new file mode 100644 index 00000000..dce7a08f Binary files /dev/null and b/packages/models/weapons/shotgun/skin_hands.jpg differ diff --git a/packages/models/weapons/shotgun/skin_weapon.jpg b/packages/models/weapons/shotgun/skin_weapon.jpg new file mode 100644 index 00000000..f9d7d234 Binary files /dev/null and b/packages/models/weapons/shotgun/skin_weapon.jpg differ diff --git a/packages/models/weapons/shotgun/tris.skin b/packages/models/weapons/shotgun/tris.skin new file mode 100644 index 00000000..60e81b8b --- /dev/null +++ b/packages/models/weapons/shotgun/tris.skin @@ -0,0 +1,3 @@ +tag_torso, +weapon,/skin_weapon.jpg +hands,/skin_hands.jpg diff --git a/packages/models/weapons/shotgun/tris_high.md3 b/packages/models/weapons/shotgun/tris_high.md3 new file mode 100644 index 00000000..2484d7f3 Binary files /dev/null and b/packages/models/weapons/shotgun/tris_high.md3 differ diff --git a/packages/models/weapons/shotgun/tris_high.qc b/packages/models/weapons/shotgun/tris_high.qc new file mode 100644 index 00000000..352c934e --- /dev/null +++ b/packages/models/weapons/shotgun/tris_high.qc @@ -0,0 +1,23 @@ +// Quake III Arena MD3 control file, generated by MilkShape 3D +// +$model "models/players/model/model.md3" +// reference frame +//$frames -1 -1 +// frame 1-25 +$frames 1 25 +$flags 0 +$numskins 0 + +// you can have one or no parent tag + +// tags + +// meshes (surfaces) +$mesh "weapon" +$skin "models/players/model/skin.tga" +$flags 0 + +$mesh "hands" +$skin "models/players/model/skin.tga" +$flags 0 + diff --git a/packages/models/weapons/sniper/default.skin b/packages/models/weapons/sniper/default.skin new file mode 100644 index 00000000..af801db7 --- /dev/null +++ b/packages/models/weapons/sniper/default.skin @@ -0,0 +1,2 @@ +md3skin weapon ./skin_weapon.jpg +md3skin hands ./skin_hands.jpg diff --git a/packages/models/weapons/sniper/skin_hands.jpg b/packages/models/weapons/sniper/skin_hands.jpg new file mode 100644 index 00000000..08761f9d Binary files /dev/null and b/packages/models/weapons/sniper/skin_hands.jpg differ diff --git a/packages/models/weapons/sniper/skin_weapon.jpg b/packages/models/weapons/sniper/skin_weapon.jpg new file mode 100644 index 00000000..1c8c6a50 Binary files /dev/null and b/packages/models/weapons/sniper/skin_weapon.jpg differ diff --git a/packages/models/weapons/sniper/tris.skin b/packages/models/weapons/sniper/tris.skin new file mode 100644 index 00000000..60e81b8b --- /dev/null +++ b/packages/models/weapons/sniper/tris.skin @@ -0,0 +1,3 @@ +tag_torso, +weapon,/skin_weapon.jpg +hands,/skin_hands.jpg diff --git a/packages/models/weapons/sniper/tris_high.md3 b/packages/models/weapons/sniper/tris_high.md3 new file mode 100644 index 00000000..80be18ec Binary files /dev/null and b/packages/models/weapons/sniper/tris_high.md3 differ diff --git a/packages/models/weapons/sniper/tris_high.qc b/packages/models/weapons/sniper/tris_high.qc new file mode 100644 index 00000000..b06faacd --- /dev/null +++ b/packages/models/weapons/sniper/tris_high.qc @@ -0,0 +1,23 @@ +// Quake III Arena MD3 control file, generated by MilkShape 3D +// +$model "models/players/model/model.md3" +// reference frame +//$frames -1 -1 +// frame 1-30 +$frames 1 30 +$flags 0 +$numskins 0 + +// you can have one or no parent tag + +// tags + +// meshes (surfaces) +$mesh "weapon" +$skin "models/players/model/skin.tga" +$flags 0 + +$mesh "hands" +$skin "models/players/model/skin.tga" +$flags 0 + diff --git a/packages/models/weapons/subgun/default.skin b/packages/models/weapons/subgun/default.skin new file mode 100644 index 00000000..af801db7 --- /dev/null +++ b/packages/models/weapons/subgun/default.skin @@ -0,0 +1,2 @@ +md3skin weapon ./skin_weapon.jpg +md3skin hands ./skin_hands.jpg diff --git a/packages/models/weapons/subgun/skin_hands.jpg b/packages/models/weapons/subgun/skin_hands.jpg new file mode 100644 index 00000000..863fab38 Binary files /dev/null and b/packages/models/weapons/subgun/skin_hands.jpg differ diff --git a/packages/models/weapons/subgun/skin_weapon.jpg b/packages/models/weapons/subgun/skin_weapon.jpg new file mode 100644 index 00000000..075d4e4e Binary files /dev/null and b/packages/models/weapons/subgun/skin_weapon.jpg differ diff --git a/packages/models/weapons/subgun/tris.skin b/packages/models/weapons/subgun/tris.skin new file mode 100644 index 00000000..60e81b8b --- /dev/null +++ b/packages/models/weapons/subgun/tris.skin @@ -0,0 +1,3 @@ +tag_torso, +weapon,/skin_weapon.jpg +hands,/skin_hands.jpg diff --git a/packages/models/weapons/subgun/tris_high.md3 b/packages/models/weapons/subgun/tris_high.md3 new file mode 100644 index 00000000..df30085e Binary files /dev/null and b/packages/models/weapons/subgun/tris_high.md3 differ diff --git a/packages/models/weapons/subgun/tris_high.qc b/packages/models/weapons/subgun/tris_high.qc new file mode 100644 index 00000000..8fa796cb --- /dev/null +++ b/packages/models/weapons/subgun/tris_high.qc @@ -0,0 +1,23 @@ +// Quake III Arena MD3 control file, generated by MilkShape 3D +// +$model "models/players/model/model.md3" +// reference frame +//$frames -1 -1 +// frame 1-30 +$frames 1 30 +$flags 0 +$numskins 0 + +// you can have one or no parent tag + +// tags + +// meshes (surfaces) +$mesh "hands" +$skin "models/players/model/skin.tga" +$flags 0 + +$mesh "weapon" +$skin "models/players/model/skin.tga" +$flags 0 +