From b11469f91665759d88f96b3d8f18ef92adde9502 Mon Sep 17 00:00:00 2001 From: RandumKiwi Date: Fri, 15 Aug 2008 08:08:47 +0000 Subject: [PATCH] no message git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2323 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- config/keymap.cfg | 4 ++-- config/resetbinds.cfg | 2 +- docs/README.xml | 2 +- docs/mapediting4.xml | 2 +- 4 files changed, 5 insertions(+), 5 deletions(-) diff --git a/config/keymap.cfg b/config/keymap.cfg index 11b49e82..a608578d 100755 --- a/config/keymap.cfg +++ b/config/keymap.cfg @@ -112,8 +112,8 @@ keymap 288 F7 "" keymap 289 F8 "" keymap 290 F9 "" keymap 291 F10 "getdemo" -keymap 292 F11 "toggleconsole" -keymap 293 F12 [ screenshot [ echo "Screenshot created." ] ] +keymap 292 F11 "toggleconsole" +keymap 293 F12 [ screenshot; sleep 3 [ echo "Screenshot created." ] ] keymap 294 F13 "" keymap 295 F14 "" keymap 296 F15 "" diff --git a/config/resetbinds.cfg b/config/resetbinds.cfg index 071e5284..6a759903 100644 --- a/config/resetbinds.cfg +++ b/config/resetbinds.cfg @@ -116,7 +116,7 @@ bind F8 "" bind F9 "" bind F10 "getdemo" bind F11 "toggleconsole" -bind F12 [ screenshot [ echo "Screenshot created." ] ] +bind F12 [ screenshot; sleep 3 [ echo "Screenshot created." ] ] bind F13 "" bind F14 "" bind F15 "" diff --git a/docs/README.xml b/docs/README.xml index a3084384..6d92389b 100644 --- a/docs/README.xml +++ b/docs/README.xml @@ -94,7 +94,7 @@ Map editing: Entities - Learn how to place lights, spawns, mapmodels, etc.
  • - Map editing: Tips - Some handy tips that aren't mentioned elsewhere. + Map editing: Tips, tricks and advice - Some handy tips and tricks that aren't mentioned elsewhere.
  • Map editing: Config files - Learn how to add custom content through the configuration files. diff --git a/docs/mapediting4.xml b/docs/mapediting4.xml index b0559e30..6e5e415f 100644 --- a/docs/mapediting4.xml +++ b/docs/mapediting4.xml @@ -5,7 +5,7 @@ Map editing: Tips -

    Map editing: Tips

    +

    Map editing: Tips, tricks and advice

    Size does matter!

    Don't make fanatically huge maps. Size DOES matter in AssaultCube, as huge maps will lag players down -