From b1618c15704fde1d5f463021d0764d06112eab47 Mon Sep 17 00:00:00 2001 From: driAn Date: Mon, 2 Jun 2008 16:41:53 +0000 Subject: [PATCH] muzzle flash fix on fast fire rate git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2137 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/weapon.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/src/weapon.cpp b/source/src/weapon.cpp index a9bb7072..e141ca17 100644 --- a/source/src/weapon.cpp +++ b/source/src/weapon.cpp @@ -492,7 +492,7 @@ void weapon::renderhudmodel(int lastaction, int index) if(!intermission) wm.calcmove(unitv, lastaction); s_sprintfd(path)("weapons/%s", info.modelname); static int lastanim[2], lastswitch[2]; - bool emit = (wm.anim&ANIM_INDEX)==ANIM_GUN_SHOOT && (lastmillis - lastaction) < max(info.attackdelay/4, 120); + bool emit = (wm.anim&ANIM_INDEX)==ANIM_GUN_SHOOT && (lastmillis - lastaction) < max((int)info.attackdelay, 120)/4; if(lastanim[index]!=(wm.anim|(type<<24))) { lastanim[index] = wm.anim|(type<<24);