serverside generation of itemlist
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3989 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -267,10 +267,8 @@ void checkitems(playerent *d)
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void putitems(ucharbuf &p) // puts items in network stream and also spawns them locally
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{
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loopv(ents) if(isitem(ents[i].type) || (multiplayer(false) && gamespeed!=100 && (i=-1)))
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loopv(ents) if(ents[i].fitsmode(gamemode) || (multiplayer(false) && gamespeed!=100 && (i=-1)))
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{
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if(m_noitemsnade && ents[i].type!=I_GRENADE) continue;
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else if(m_pistol && ents[i].type==I_AMMO) continue;
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putint(p, i);
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putint(p, ents[i].type);
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ents[i].spawned = true;
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@@ -282,12 +280,7 @@ void resetspawns()
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loopv(ents) ents[i].spawned = false;
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if(m_noitemsnade || m_pistol)
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{
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loopv(ents)
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{
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entity &e = ents[i];
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if(m_noitemsnade && e.type == I_CLIPS) e.type = I_GRENADE;
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else if(m_pistol && e.type==I_AMMO) e.type = I_CLIPS;
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}
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loopv(ents) ents[i].transformtype(gamemode);
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}
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}
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void setspawn(int i, bool on) { if(ents.inrange(i)) ents[i].spawned = on; }
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