faster reading of world structure
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2655 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -58,10 +58,10 @@ void voptimize() // reset vdeltas on non-hf cubes
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void topt(sqr *s, bool &wf, bool &uf, int &wt, int &ut)
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{
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sqr *o[4];
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o[0] = SWS(s,0,-1,ssize);
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o[1] = SWS(s,0,1,ssize);
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o[2] = SWS(s,1,0,ssize);
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o[3] = SWS(s,-1,0,ssize);
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o[0] = SWS(s,0,-1,sfactor);
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o[1] = SWS(s,0,1,sfactor);
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o[2] = SWS(s,1,0,sfactor);
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o[3] = SWS(s,-1,0,sfactor);
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wf = true;
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uf = true;
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if(SOLID(s))
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@@ -93,9 +93,9 @@ void toptimize() // FIXME: only does 2x2, make atleast for 4x4 also
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s[0] = S(x,y);
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int wt = s[0]->wtex, ut = s[0]->utex;
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topt(s[0], wf[0], uf[0], wt, ut);
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topt(s[1] = SWS(s[0],0,1,ssize), wf[1], uf[1], wt, ut);
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topt(s[2] = SWS(s[0],1,1,ssize), wf[2], uf[2], wt, ut);
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topt(s[3] = SWS(s[0],1,0,ssize), wf[3], uf[3], wt, ut);
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topt(s[1] = SWS(s[0],0,1,sfactor), wf[1], uf[1], wt, ut);
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topt(s[2] = SWS(s[0],1,1,sfactor), wf[2], uf[2], wt, ut);
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topt(s[3] = SWS(s[0],1,0,sfactor), wf[3], uf[3], wt, ut);
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loopi(4)
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{
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if(wf[i]) s[i]->wtex = wt;
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