*** empty log message ***

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@869 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2007-03-31 23:44:27 +00:00
parent cc1642e1a9
commit b296653ae4
39 changed files with 1473 additions and 1469 deletions
+86 -86
View File
@@ -11,7 +11,7 @@ flaginfo flaginfos[2];
void mode(int n)
{
if(m_mp(n) || !multiplayer()) addmsg(SV_GAMEMODE, "ri", nextmode = n);
};
}
COMMAND(mode, ARG_1INT);
bool intermission = false;
@@ -30,7 +30,7 @@ string clientmap;
extern int framesinmap;
char *getclientmap() { return clientmap; };
char *getclientmap() { return clientmap; }
extern bool c2sinit;
extern int dblend;
@@ -41,7 +41,7 @@ void setskin(playerent *pl, uint skin)
if(pl == player1) c2sinit=false;
const int maxskin[2] = { 3, 5 };
pl->skin = skin % (maxskin[team_int(pl->team)]+1);
};
}
extern void throw_nade(playerent *d, const vec &vel, bounceent *p);
@@ -56,7 +56,7 @@ void deathstate(playerent *pl)
pl->strafe = 0;
dblend = 0;
if(pl == player1 && pl->inhandnade) throw_nade(pl, vec(0,0,0), pl->inhandnade);
};
}
void spawnstate(playerent *d) // reset player state not persistent accross spawns
{
@@ -67,10 +67,10 @@ void spawnstate(playerent *d) // reset player state not persistent
gun_changed = true;
if(player1->skin!=player1->nextskin) setskin(player1, player1->nextskin);
setscope(false);
};
}
equip(d);
if(m_osok) d->health = 1;
};
}
playerent *newplayerent() // create a new blank player
{
@@ -79,7 +79,7 @@ playerent *newplayerent() // create a new blank player
setskin(d, rnd(6));
spawnstate(d);
return d;
};
}
botent *newbotent() // create a new blank player
{
@@ -91,19 +91,19 @@ botent *newbotent() // create a new blank player
{
players[i] = d;
return d;
};
}
if(players.length()==getclientnum()) players.add(NULL);
players.add(d);
return d;
};
}
void freebotent(botent *d)
{
loopv(players) if(players[i]==d)
{
DELETEP(players[i]);
};
};
}
}
@@ -111,19 +111,19 @@ void respawnself()
{
spawnplayer(player1);
showscores(false);
};
}
void respawn()
{
if(player1->state==CS_DEAD && lastmillis>player1->lastaction+(m_ctf ? 5000 : 2000))
{
player1->attacking = false;
if(m_arena) { conoutf("waiting for new round to start..."); return; };
if(m_arena) { conoutf("waiting for new round to start..."); return; }
respawnself();
weaponswitch(player1->primary);
player1->lastaction -= WEAPONCHANGE_TIME/2;
};
};
}
}
void arenacount(playerent *d, int &alive, int &dead, char *&lastteam, char *&lastname, bool &oneteam)
{
@@ -137,8 +137,8 @@ void arenacount(playerent *d, int &alive, int &dead, char *&lastteam, char *&las
else
{
dead++;
};
};
}
}
bool arenajoin = false;
int arenarespawnwait = 0;
@@ -153,7 +153,7 @@ void arenarespawn()
if(player1->state!=CS_DEAD) arenajoin = false;
else loopv(players) if(players[i]) arenajoin = false;
if(arenajoin) return;
};
}
if(arenarespawnwait)
{
@@ -166,7 +166,7 @@ void arenarespawn()
if(m_botmode) BotManager.RespawnBots();
//End add by Rick
clearbounceents();
};
}
}
else if(arenadetectwait==0 || arenadetectwait<lastmillis)
{
@@ -193,9 +193,9 @@ void arenarespawn()
arenarespawnwait = lastmillis+5000;
arenadetectwait = lastmillis+10000;
player1->roll = 0;
};
};
};
}
}
}
void checkakimbo()
@@ -208,12 +208,12 @@ void checkakimbo()
if(player1->gunselect==GUN_PISTOL) weaponswitch(GUN_PISTOL);
playsoundc(S_PUPOUT);
}
};
}
void zapplayer(playerent *&d)
{
DELETEP(d);
};
}
extern int democlientnum;
@@ -229,8 +229,8 @@ void otherplayers()
}
else if(!lagtime || intermission) continue;
if(!demoplayback || i!=democlientnum) moveplayer(players[i], 2, false); // use physics to extrapolate player position
};
};
}
}
struct scriptsleep { int wait; char *cmd; };
vector<scriptsleep> sleeps;
@@ -240,7 +240,7 @@ void addsleep(char *msec, char *cmd)
scriptsleep &s = sleeps.add();
s.wait = atoi(msec)+lastmillis;
s.cmd = newstring(cmd);
};
}
COMMANDN(sleep, addsleep, ARG_2STR);
@@ -253,8 +253,8 @@ void updateworld(int curtime, int lastmillis) // main game update loop
execute(sleeps[i].cmd);
delete[] sleeps[i].cmd;
sleeps.remove(i--);
};
};
}
}
physicsframe();
checkakimbo();
checkweaponswitch();
@@ -266,7 +266,7 @@ void updateworld(int curtime, int lastmillis) // main game update loop
{
if(getclientnum()>=0) shoot(player1, worldpos); // only shoot when connected to server
gets2c(); // do this first, so we have most accurate information when our player moves
};
}
mbounceents();
otherplayers();
if(!demoplayback)
@@ -283,16 +283,16 @@ void updateworld(int curtime, int lastmillis) // main game update loop
{
player1->move = player1->strafe = 0;
moveplayer(player1, 10, false);
};
}
}
else if(!intermission)
{
moveplayer(player1, 20, true);
checkitems(player1);
};
}
c2sinfo(player1); // do this last, to reduce the effective frame lag
};
};
}
}
void entinmap(physent *d) // brute force but effective way to find a free spawn spot in the map
{
@@ -305,10 +305,10 @@ void entinmap(physent *d) // brute force but effective way to find a free spa
if(collide(d, true, 0, 0)) return;
d->o.x -= dx;
d->o.y -= dy;
};
}
conoutf("can't find entity spawn spot! (%d, %d)", d->o.x, d->o.y);
// leave ent at original pos, possibly stuck
};
}
#define SECURESPAWNDIST 15
@@ -325,10 +325,10 @@ float nearestenemy(vec place, char *team)
if(!other || isteam(team, other->team)) continue;
float dist = place.dist(other->o);
if(dist < nearestenemydist || nearestenemydist == -1) nearestenemydist = dist;
};
}
if(nearestenemydist >= SECURESPAWNDIST || nearestenemydist == -1) return -2;
else return nearestenemydist;
};
}
int findplayerstart(playerent *d)
{
@@ -347,12 +347,12 @@ int findplayerstart(playerent *d)
if(spawncycle < 0 || spawncycle >= ents.length()) continue;
float dist = nearestenemy(vec(ents[spawncycle].x, ents[spawncycle].y, ents[spawncycle].z), d->team);
if(dist == -2 || (bestdist != -2 && dist > bestdist) || bestent == -1) { bestent = spawncycle; bestdist = dist; }
};
}
return bestent;
};
}
return spawncycle;
};
}
void spawnplayer(playerent *d) // place at random spawn
{
@@ -370,16 +370,16 @@ void spawnplayer(playerent *d) // place at random spawn
{
d->o.x = d->o.y = (float)ssize/2;
d->o.z = 4;
};
}
entinmap(d);
spawnstate(d);
d->state = CS_ALIVE;
};
}
// movement input code
#define dir(name,v,d,s,os) void name(bool isdown) { player1->s = isdown; player1->v = isdown ? d : (player1->os ? -(d) : 0); player1->lastmove = lastmillis; };
#define dir(name,v,d,s,os) void name(bool isdown) { player1->s = isdown; player1->v = isdown ? d : (player1->os ? -(d) : 0); player1->lastmove = lastmillis; }
dir(backward, move, -1, k_down, k_up);
dir(forward, move, 1, k_up, k_down);
@@ -392,7 +392,7 @@ void attack(bool on)
if(editmode) editdrag(on);
else if(player1->state==CS_DEAD) respawn();
else player1->attacking = on;
};
}
void jumpn(bool on)
{
@@ -402,7 +402,7 @@ void jumpn(bool on)
if(on) respawn();
}
else player1->jumpnext = on;
};
}
COMMAND(backward, ARG_DOWN);
COMMAND(forward, ARG_DOWN);
@@ -419,7 +419,7 @@ void fixcamerarange(physent *cam)
if(cam->pitch<-MAXPITCH) cam->pitch = -MAXPITCH;
while(cam->yaw<0.0f) cam->yaw += 360.0f;
while(cam->yaw>=360.0f) cam->yaw -= 360.0f;
};
}
void mousemove(int dx, int dy)
{
@@ -432,10 +432,10 @@ void mousemove(int dx, int dy)
{
player1->yaw = camera1->yaw;
player1->pitch = camera1->pitch;
};
};
}
}
void showteamkill() { player1->lastteamkill = lastmillis; };
void showteamkill() { player1->lastteamkill = lastmillis; }
// damage arriving from the network, monsters, yourself, all ends up here.
@@ -447,7 +447,7 @@ void selfdamage(int damage, int actor, playerent *act, bool gib, playerent *pl)
{
damageblend(damage);
demoblend(damage);
};
}
int ad = damage*30/100; // let armour absorb when possible
if(ad>pl->armour) ad = pl->armour;
pl->armour -= ad;
@@ -474,7 +474,7 @@ void selfdamage(int damage, int actor, playerent *act, bool gib, playerent *pl)
{
act->frags += gib ? 2 : 1;
conoutf("\f2%s %s %s", act==player1 ? "you" : act->name, death, pl->name);
};
}
}
else if(act==pl)
{
@@ -486,14 +486,14 @@ void selfdamage(int damage, int actor, playerent *act, bool gib, playerent *pl)
{
if(isteam(act->team, player1->team)) conoutf("\f2you got %s by a teammate (%s)", death, act->name);
else conoutf("\f2you got %s by %s", death, act->name);
};
}
if(pl==player1)
{
showscores(true);
setscope(false);
addmsg(gib ? SV_GIBDIED : SV_DIED, "ri", actor);
if(m_ctf) tryflagdrop(act && isteam(act->team, player1->team));
};
}
deathstate(pl);
pl->lifesequence++;
playsound(S_DIE1+rnd(2), pl!=player1 ? &pl->o : NULL);
@@ -504,8 +504,8 @@ void selfdamage(int damage, int actor, playerent *act, bool gib, playerent *pl)
else
{
playsound(S_PAIN6, pl!=player1 ? &pl->o : NULL);
};
};
}
}
void timeupdate(int timeremain)
{
@@ -521,8 +521,8 @@ void timeupdate(int timeremain)
else
{
conoutf("time remaining: %d minutes", timeremain);
};
};
}
}
playerent *newclient(int cn) // ensure valid entity
{
@@ -530,21 +530,21 @@ playerent *newclient(int cn) // ensure valid entity
{
neterr("clientnum");
return NULL;
};
}
while(cn>=players.length()) players.add(NULL);
return players[cn] ? players[cn] : (players[cn] = newplayerent());
};
}
playerent *getclient(int cn) // ensure valid entity
{
return players.inrange(cn) ? players[cn] : NULL;
};
}
void initclient()
{
clientmap[0] = 0;
initclientnet();
};
}
entity flagdummies[2]; // in case the map does not provide flags
@@ -559,7 +559,7 @@ void preparectf(bool cleanonly=false)
if(e.type==CTF_FLAG)
{
e.spawned = true;
if(e.attr2>2) { conoutf("\f3invalid ctf-flag entity (%i)", i); e.attr2 = 0; };
if(e.attr2>2) { conoutf("\f3invalid ctf-flag entity (%i)", i); e.attr2 = 0; }
flaginfo &f = flaginfos[e.attr2];
f.team = e.attr2;
f.flag = &e;
@@ -567,16 +567,16 @@ void preparectf(bool cleanonly=false)
f.originalpos.x = (float) e.x;
f.originalpos.y = (float) e.y;
f.originalpos.z = (float) e.z;
};
};
};
};
}
}
}
}
extern void kickallbots(void);
void startmap(char *name) // called just after a map load
{
//if(netmapstart()) { gamemode = 0;}; //needs fixed to switch modes?
//if(netmapstart()) { gamemode = 0;} //needs fixed to switch modes?
netmapstart(); //should work
//monsterclear();
// Added by Rick
@@ -602,7 +602,7 @@ void startmap(char *name) // called just after a map load
intermission = false;
if(*clientmap) conoutf("game mode is \"%s\"", modestr(gamemode));
clearbounceents();
};
}
COMMANDN(map, changemap, ARG_1STR);
@@ -611,7 +611,7 @@ void suicide()
if(player1->state==CS_DEAD) return;
selfdamage(1000, -1, player1);
demodamage(1000, player1->o);
};
}
COMMAND(suicide, ARG_NONE);
@@ -630,21 +630,21 @@ void flagmsg(int flag, int action)
if(f.actor==player1) conoutf("\f2you got the enemy flag");
else conoutf("\f2%s got %s flag", f.actor->name, (own ? "your": "the enemy"));
break;
};
}
case SV_FLAGDROP:
{
playsound(S_FLAGDROP);
if(f.actor==player1) conoutf("you lost the flag");
else conoutf("\f2%s lost %s flag", f.actor->name, (own ? "your" : "the enemy"));
break;
};
}
case SV_FLAGRETURN:
{
playsound(S_FLAGRETURN);
if(f.actor==player1) conoutf("you returned your flag");
else conoutf("\f2%s returned %s flag", f.actor->name, (own ? "your" : "the enemy"));
break;
};
}
case SV_FLAGSCORE:
{
playsound(S_FLAGSCORE);
@@ -655,16 +655,16 @@ void flagmsg(int flag, int action)
}
else conoutf("\f2%s scored for %s team", f.actor->name, (own ? "the enemy" : "your"));
break;
};
}
case SV_FLAGRESET:
{
playsound(S_FLAGRETURN);
conoutf("the server reset the flag");
break;
};
}
default: break;
};
};
}
}
// server administration
@@ -679,19 +679,19 @@ void setmaster(char *claim, char *password)
else addmsg(SV_SETMASTERLOGIN, "ris", c, password);
}
else addmsg(SV_SETMASTER, "ri", c);
};
}
void mastercommand(int cmd, int a) // one of MCMD_*
{
if(player1->ismaster) addmsg(SV_MASTERCMD, "rii", cmd, a);
else conoutf("\f3you have to be master to perform this action");
};
}
void kick(int player) { mastercommand(MCMD_KICK, player); };
void ban(int player) { mastercommand(MCMD_BAN, player); };
void removebans() { mastercommand(MCMD_REMBANS, 0); };
void autoteam(int enable) { mastercommand(MCMD_AUTOTEAM, enable); };
void mastermode(int mode) { mastercommand(MCMD_MASTERMODE, mode); };
void kick(int player) { mastercommand(MCMD_KICK, player); }
void ban(int player) { mastercommand(MCMD_BAN, player); }
void removebans() { mastercommand(MCMD_REMBANS, 0); }
void autoteam(int enable) { mastercommand(MCMD_AUTOTEAM, enable); }
void mastermode(int mode) { mastercommand(MCMD_MASTERMODE, mode); }
COMMAND(setmaster, ARG_2STR);
COMMAND(kick, ARG_1INT);
@@ -716,9 +716,9 @@ void showmastermenu(int m) // 0=kick, 1=ban
string &s = mlines.add().cmd;
s_sprintf(s)("%s %d", m == MCMD_KICK ? "kick" : "ban", i);
menumanual(menu, item++, players[i]->name, s);
};
}
menuset(menu);
};
}
COMMAND(showmastermenu, ARG_1INT);