*** empty log message ***

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@869 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2007-03-31 23:44:27 +00:00
parent cc1642e1a9
commit b296653ae4
39 changed files with 1473 additions and 1469 deletions
+43 -43
View File
@@ -15,7 +15,7 @@ int triggertime = 0;
void renderent(entity &e, char *mdlname, float z, float yaw, int anim = ANIM_MAPMODEL|ANIM_LOOP, int basetime = 0, float speed = 10.0f)
{
rendermodel(mdlname, anim, 0, 1.1f, e.x, z+S(e.x, e.y)->floor, e.y, yaw, 0, speed, basetime);
};
}
extern void newparticle(vec &o, vec &d, int fade, int type, int tex = -1);
@@ -24,7 +24,7 @@ int triggeranim(entity &e)
int anim = ANIM_TRIGGER;
if(!triggertime) anim |= e.spawned ? ANIM_START : ANIM_END;
return anim;
};
}
void renderentities()
{
@@ -51,7 +51,7 @@ void renderentities()
{
s_sprintfd(path)("pickups/flags/%s", team_string(e.attr2));
rendermodel(path, ANIM_FLAG|ANIM_LOOP, 0, 4, e.x, f.state==CTFF_INBASE ? (float)S(e.x, e.y)->floor : e.z, e.y, (float)((e.attr1+7)-(e.attr1+7)%15), 0, 120.0f);
};
}
}
else
{
@@ -76,10 +76,10 @@ void renderentities()
case 4: renderent(e, "switch2", 3, (float)e.attr3*90, triggeranim(e), triggertime); break;
case 5: renderent(e, "switch1", -0.15f, (float)e.attr3*90, triggeranim(e), triggertime); break;
};
};
};
};
}
}
}
}
itemstat itemstats[] =
{
@@ -95,7 +95,7 @@ itemstat itemstats[] =
{16, 0, 72, S_ITEMPUP}, //powerup
};
void baseammo(int gun, playerent *d) { d->ammo[gun] = itemstats[gun].add*2; };
void baseammo(int gun, playerent *d) { d->ammo[gun] = itemstats[gun].add*2; }
// these two functions are called when the server acknowledges that you really
// picked up the item (in multiplayer someone may grab it before you).
@@ -108,7 +108,7 @@ void equipitem(playerent *d, int i, int &v, int t)
if(v>is.max) v = is.max;
if(d==player1) playsoundc(is.sound);
else playsound(is.sound, &d->o);
};
}
void realpickup(int n, playerent *d)
{
@@ -136,8 +136,8 @@ void realpickup(int n, playerent *d)
equipitem(d, n, d->ammo[1], 9);
if(d==player1) weaponswitch(GUN_PISTOL);
break;
};
};
}
}
// these functions are called when the client touches the item
@@ -148,8 +148,8 @@ void additem(playerent *d, int i, int &v, int spawnsec, int t)
if(d->type==ENT_PLAYER) addmsg(SV_ITEMPICKUP, "rii", i, spawnsec);
else if(d->type==ENT_BOT && serverpickup(i, spawnsec, -1)) realpickup(i, d);
ents[i].spawned = false;
};
};
}
}
void pickup(int n, playerent *d)
{
@@ -201,11 +201,11 @@ void pickup(int n, playerent *d)
else if(f.state == CTFF_INBASE && of.state == CTFF_STOLEN && of.actor == d && of.ack) flagscore();
}
else flagpickup();
};
}
break;
};
};
};
}
}
}
void checkitems(playerent *d)
{
@@ -223,14 +223,14 @@ void checkitems(playerent *d)
float dist2 = d->o.z - (S(e.x, e.y)->floor+d->eyeheight);
if(dist1<1.5f && dist2<e.attr1) pickup(i, d);
continue;
};
}
if(!e.spawned) continue;
if(OUTBORD(e.x, e.y)) continue;
vec v(e.x, e.y, S(e.x, e.y)->floor+d->eyeheight);
if(d->o.dist(v)<2.5f) pickup(i, d);
};
};
}
}
void putitems(ucharbuf &p) // puts items in network stream and also spawns them locally
{
@@ -240,8 +240,8 @@ void putitems(ucharbuf &p) // puts items in network stream and also s
else if(m_pistol && ents[i].type==I_AMMO) continue;
putint(p, i);
ents[i].spawned = true;
};
};
}
}
void resetspawns()
{
@@ -253,8 +253,8 @@ void resetspawns()
if(m_noitemsnade && e.type == I_CLIPS) e.type = I_GRENADE;
else if(m_pistol && e.type==I_AMMO) e.type = I_CLIPS;
}
};
void setspawn(int i, bool on) { if(ents.inrange(i)) ents[i].spawned = on; };
}
void setspawn(int i, bool on) { if(ents.inrange(i)) ents[i].spawned = on; }
void equip(playerent *d)
{
@@ -272,21 +272,21 @@ void equip(playerent *d)
{
d->ammo[GUN_PISTOL] = itemstats[GUN_PISTOL].max-magsize(GUN_PISTOL);
d->mag[GUN_PISTOL] = magsize(GUN_PISTOL);
};
}
if(!m_noprimary)
{
d->ammo[d->primary] = itemstats[d->primary].start-magsize(d->primary);
d->mag[d->primary] = magsize(d->primary);
};
}
if (d->hasarmour)
{
if(gamemode==m_arena) d->armour = 100;
};
}
d->gunselect = d->primary;
};
}
void item(int num)
{
@@ -302,8 +302,8 @@ void item(int num)
default:
conoutf("sorry, you can't use that item yet");
break;
};
};
}
}
COMMAND(item,ARG_1INT);
@@ -331,8 +331,8 @@ bool intersect(entity *e, vec &from, vec &to, vec *end) // if lineseg hits entit
v.mul(f);
v.add(from);
p = &v;
};
};
}
}
if (p->x <= e->x+mmi.rad
&& p->x >= e->x-mmi.rad
@@ -345,7 +345,7 @@ bool intersect(entity *e, vec &from, vec &to, vec *end) // if lineseg hits entit
return true;
}
return false;
};
}
// End add by Ricks
// flag ent actions done by the local player
@@ -359,7 +359,7 @@ void flagpickup()
f.actor_cn = getclientnum();
f.ack = false;
addmsg(SV_FLAGPICKUP, "ri", f.team);
};
}
void tryflagdrop(bool reset)
{
@@ -370,8 +370,8 @@ void tryflagdrop(bool reset)
f.state = CTFF_DROPPED;
f.ack = false;
addmsg(reset ? SV_FLAGRESET : SV_FLAGDROP, "ri", f.team);
};
};
}
}
void flagreturn()
{
@@ -379,14 +379,14 @@ void flagreturn()
f.flag->spawned = false;
f.ack = false;
addmsg(SV_FLAGRETURN, "ri", f.team);
};
}
void flagscore()
{
flaginfo &f = flaginfos[team_opposite(team_int(player1->team))];
f.ack = false;
addmsg(SV_FLAGSCORE, "ri", f.team);
};
}
// flag ent actions from the net
@@ -400,7 +400,7 @@ void flagstolen(int flag, int action, int act)
f.flag->spawned = false;
f.ack = true;
flagmsg(flag, action);
};
}
void flagdropped(int flag, int action, short x, short y, short z)
{
@@ -414,7 +414,7 @@ void flagdropped(int flag, int action, short x, short y, short z)
{
if(floor < hdr.waterlevel) z = hdr.waterlevel; // avoid dropping into water
else z = (short) floor;
};
}
f.flag->x = x;
f.flag->y = y;
@@ -422,18 +422,18 @@ void flagdropped(int flag, int action, short x, short y, short z)
f.flag->spawned = true;
f.ack = true;
flagmsg(flag, action);
};
}
void flaginbase(int flag, int action, int act)
{
flaginfo &f = flaginfos[flag];
playerent *actor = act == getclientnum() ? player1 : getclient(act);
if(actor) { f.actor = actor; f.actor_cn = act; };
if(actor) { f.actor = actor; f.actor_cn = act; }
f.flag->x = (ushort) f.originalpos.x;
f.flag->y = (ushort) f.originalpos.y;
f.flag->z = (ushort) f.originalpos.z;
f.flag->spawned = true;
f.ack = true;
flagmsg(flag, action);
};
}