*** empty log message ***

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@869 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2007-03-31 23:44:27 +00:00
parent cc1642e1a9
commit b296653ae4
39 changed files with 1473 additions and 1469 deletions
+21 -21
View File
@@ -64,7 +64,7 @@ void lightray(float bx, float by, persistent_entity &light) // done in realt
stepl -= 25;
stepg -= 25;
stepb -= 25;
};
}
}
else // white light, special optimized version
{
@@ -84,8 +84,8 @@ void lightray(float bx, float by, persistent_entity &light) // done in realt
y += stepy;
l -= stepl;
stepl -= 25;
};
};
}
}
}
else // the old (white) light code, here for the few people with old video cards that don't support overbright
{
@@ -98,10 +98,10 @@ void lightray(float bx, float by, persistent_entity &light) // done in realt
x += stepx;
y += stepy;
l -= stepl;
};
};
}
}
};
}
void calclightsource(persistent_entity &l)
{
@@ -115,11 +115,11 @@ void calclightsource(persistent_entity &l)
const float s = 0.8f;
for(float sx2 = (float)sx; sx2<=ex; sx2+=s*2) { lightray(sx2, (float)sy, l); lightray(sx2, (float)ey, l); };
for(float sy2 = sy+s; sy2<=ey-s; sy2+=s*2) { lightray((float)sx, sy2, l); lightray((float)ex, sy2, l); };
for(float sx2 = (float)sx; sx2<=ex; sx2+=s*2) { lightray(sx2, (float)sy, l); lightray(sx2, (float)ey, l); }
for(float sy2 = sy+s; sy2<=ey-s; sy2+=s*2) { lightray((float)sx, sy2, l); lightray((float)ex, sy2, l); }
rndtime();
};
}
void postlightarea(block &a) // median filter, smooths out random noise in light and makes it more mipable
{
@@ -133,10 +133,10 @@ void postlightarea(block &a) // median filter, smooths out random noise in li
median(r);
median(g);
median(b);
};
}
remip(a);
};
}
void calclight()
{
@@ -144,18 +144,18 @@ void calclight()
{
sqr *s = S(x,y);
s->r = s->g = s->b = 10;
};
}
loopv(ents)
{
entity &e = ents[i];
if(e.type==LIGHT) calclightsource(e);
};
}
block b = { 1, 1, ssize-2, ssize-2 };
postlightarea(b);
setvar("fullbright", 0);
};
}
VARP(dynlight, 0, 16, 32);
@@ -168,8 +168,8 @@ void cleardlights()
block *backup = dlights.pop();
blockpaste(*backup);
freeblock(backup);
};
};
}
}
void dodynlight(vec &vold, vec &v, int reach, int strength, dynent *owner)
{
@@ -189,7 +189,7 @@ void dodynlight(vec &vold, vec &v, int reach, int strength, dynent *owner)
persistent_entity l = { (int)v.x, (int)v.y, (int)v.z, reach, LIGHT, strength, 0, 0 };
calclightsource(l);
postlightarea(b);
};
}
// utility functions also used by editing code
@@ -200,17 +200,17 @@ block *blockcopy(block &s)
sqr *q = (sqr *)(b+1);
for(int x = s.x; x<s.xs+s.x; x++) for(int y = s.y; y<s.ys+s.y; y++) *q++ = *S(x,y);
return b;
};
}
void blockpaste(block &b)
{
sqr *q = (sqr *)((&b)+1);
for(int x = b.x; x<b.xs+b.x; x++) for(int y = b.y; y<b.ys+b.y; y++) *S(x,y) = *q++;
remipmore(b);
};
}
void freeblock(block *&b)
{
if(b) { delete[] (uchar *)b; b = NULL; };
};
if(b) { delete[] (uchar *)b; b = NULL; }
}