From b29a6616e6d774db5c5ddb619257361503e1fd2b Mon Sep 17 00:00:00 2001 From: ac-stef Date: Sat, 24 May 2014 17:32:23 +0200 Subject: [PATCH] fix: don't apply water physics in edit mode * no longer slows down the player under water * no longer plays sounds for water transitions * still plays underwater sound and shows underwater visual effects fixes issue #56 --- source/src/physics.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/src/physics.cpp b/source/src/physics.cpp index 1e23f8dc..f64350b1 100644 --- a/source/src/physics.cpp +++ b/source/src/physics.cpp @@ -373,7 +373,7 @@ void moveplayer(physent *pl, int moveres, bool local, int curtime) { const int timeinair = pl->timeinair; int move = pl->onladder && !pl->onfloor && pl->move == -1 ? 0 : pl->move; // movement on ladder - water = hdr.waterlevel>pl->o.z-0.5f; + if(!editfly) water = hdr.waterlevel>pl->o.z-0.5f; float chspeed = 0.4f; if(!(pl->onfloor || pl->onladder)) chspeed = 1.0f;