physent != playerent fixes (for demoplayback)

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3671 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
flowtron
2008-11-20 11:44:45 +00:00
parent 251f506b65
commit b33de65c1c
+13 -9
View File
@@ -248,12 +248,16 @@ void drawequipicons(playerent *p)
drawequipicon(20, 1650, 1, 0, (p->state!=CS_DEAD && p->health<=20 && !m_osok));
// weapons
int c = p->weaponsel->type, r = 1;
if(c==GUN_AKIMBO) c = GUN_PISTOL; // same icon for akimb & pistol
if(c==GUN_GRENADE) c = r = 0;
else if(c>2) { c -= 3; r = 2; }
// flowtron: another check to avoid segfault on linux in demo playback 20081120
if(p!=camera1)
{
int c = p->weaponsel->type, r = 1;
if(c==GUN_AKIMBO) c = GUN_PISTOL; // same icon for akimb & pistol
if(c==GUN_GRENADE) c = r = 0;
else if(c>2) { c -= 3; r = 2; }
if(p->weaponsel && p->weaponsel->type>=GUN_KNIFE && p->weaponsel->type<NUMGUNS) drawequipicon(1220, 1650, c, r, (!p->weaponsel->mag && p->weaponsel->type != GUN_KNIFE && p->weaponsel->type != GUN_GRENADE)); // flowtron [second segfault]
if(p->weaponsel && p->weaponsel->type>=GUN_KNIFE && p->weaponsel->type<NUMGUNS) drawequipicon(1220, 1650, c, r, (!p->weaponsel->mag && p->weaponsel->type != GUN_KNIFE && p->weaponsel->type != GUN_GRENADE));
}
glEnable(GL_BLEND);
}
@@ -495,7 +499,7 @@ void damageblend(int n)
void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwater)
{
playerent *p = camera1->type==ENT_PLAYER ? (playerent *)camera1 : player1;
playerent *p = camera1->type==ENT_PLAYER ? (playerent *)camera1 : player1; // flowtron : 20081120 : this cast considered harmful
bool spectating = player1->isspectating();
glDisable(GL_DEPTH_TEST);
@@ -554,8 +558,8 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
playerent *targetplayer = playerincrosshair();
bool menu = menuvisible();
bool command = getcurcommand() ? true : false;
if((p->state==CS_ALIVE || p->state==CS_EDITING) && !p->weaponsel->reloading)
// flowtron 20081120 : checking for p!=camera1 fixes crash here
if((p->state==CS_ALIVE || p->state==CS_EDITING) && (p!=camera1 && !p->weaponsel->reloading))
{
bool drawteamwarning = crosshairteamsign && targetplayer && isteam(targetplayer->team, p->team) && targetplayer->state==CS_ALIVE;
p->weaponsel->renderaimhelp(drawteamwarning);
@@ -667,7 +671,7 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
{
draw_textf("%d", 90, 827, p->health);
if(p->armour) draw_textf("%d", 390, 827, p->armour);
if(p->weaponsel && p->weaponsel->type>=GUN_KNIFE && p->weaponsel->type<NUMGUNS) p->weaponsel->renderstats(); // flowtron
if(p!=camera1 && p->weaponsel && p->weaponsel->type>=GUN_KNIFE && p->weaponsel->type<NUMGUNS) p->weaponsel->renderstats(); // flowtron - yet again 20081120 - old weaponsel fix was just checking for !=NULL, now also p!=camera1
}
if(m_flags && !hidectfhud)