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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@288 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -178,7 +178,7 @@ void physicsframe() // optimally schedule physics frames inside the gra
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};
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};
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void selfdamage(dynent * d, int dm)
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void selfdamage(dynent *d, int dm)
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{
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if(d==player1) selfdamage(dm, -1, d);
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else { addmsg(1, 4, SV_DAMAGE, d, dm, d->lifesequence); playsound(S_FALL1+rnd(5), &d->o); };
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