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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@288 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -434,7 +434,7 @@ struct weaponmove
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bool throwingnade = player1->gunselect==GUN_GRENADE && player1->thrownademillis;
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int timediff = throwingnade ? (lastmillis-player1->thrownademillis) : lastmillis-basetime;
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int animtime = attackdelay(player1->gunselect);
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int rtime = reloadtime(player1->gunselect);
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int rtime = reloadtime(player1->gunselect);
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kick = k_rot = 0.0f;
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pos = player1->o;
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anim = MDL_GUN_IDLE;
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