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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@288 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2006-04-27 22:46:12 +00:00
parent 1f246db66e
commit b368356f81
7 changed files with 11 additions and 13 deletions
+1 -1
View File
@@ -434,7 +434,7 @@ struct weaponmove
bool throwingnade = player1->gunselect==GUN_GRENADE && player1->thrownademillis;
int timediff = throwingnade ? (lastmillis-player1->thrownademillis) : lastmillis-basetime;
int animtime = attackdelay(player1->gunselect);
int rtime = reloadtime(player1->gunselect);
int rtime = reloadtime(player1->gunselect);
kick = k_rot = 0.0f;
pos = player1->o;
anim = MDL_GUN_IDLE;