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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@288 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -187,7 +187,7 @@ void hit(int target, int damage, dynent *d, dynent *at)
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if(d==player1) selfdamage(damage, at==player1 ? -1 : -2, at);
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else { addmsg(1, 4, SV_DAMAGE, target, damage, d->lifesequence); playsound(S_PAIN1+rnd(5), &d->o); };
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particle_splash(3, damage, 1000, d->o);
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demodamage(damage, d->o);
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demodamage(damage, d->o);
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};
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const float RL_RADIUS = 7;
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