spechudgun -> specthudgun for more coherent var naming

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6786 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
sireus
2012-04-16 09:32:42 +00:00
parent b66c7715ab
commit b6b69e3f90
3 changed files with 12 additions and 14 deletions
-2
View File
@@ -632,8 +632,6 @@ void renderclient(playerent *d, const char *mdlname, const char *vwepname, int t
numattach++;
}
}
// FIXME: while networked my state as spectator seems to stay CS_DEAD, not CS_SPECTATE
// flowtron: I fixed this for following at least (see followplayer())
if(player1->isspectating() && d->clientnum == player1->followplayercn && player1->spectatemode == SM_FOLLOW3RD_TRANSPARENT)
{
anim |= ANIM_TRANSLUCENT; // see through followed player