spechudgun -> specthudgun for more coherent var naming
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6786 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -632,8 +632,6 @@ void renderclient(playerent *d, const char *mdlname, const char *vwepname, int t
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numattach++;
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}
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}
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// FIXME: while networked my state as spectator seems to stay CS_DEAD, not CS_SPECTATE
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// flowtron: I fixed this for following at least (see followplayer())
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if(player1->isspectating() && d->clientnum == player1->followplayercn && player1->spectatemode == SM_FOLLOW3RD_TRANSPARENT)
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{
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anim |= ANIM_TRANSLUCENT; // see through followed player
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