From b70612fa8b42ab873d051a30e2cad2b2c07fcb35 Mon Sep 17 00:00:00 2001 From: flowtron Date: Thu, 22 Jul 2010 16:39:30 +0000 Subject: [PATCH] avoid shooting wrong weapon during a "quicknade" throw git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5440 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/weapon.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/src/weapon.cpp b/source/src/weapon.cpp index b0123ceb..21e17af5 100644 --- a/source/src/weapon.cpp +++ b/source/src/weapon.cpp @@ -106,7 +106,7 @@ void quicknadethrow(bool on) if(player1->weapons[GUN_GRENADE]->mag > 0) { if(player1->weaponsel->type != GUN_GRENADE) selectweapon(player1->weapons[GUN_GRENADE]); - attack(true); + if(player1->weaponsel->type == GUN_GRENADE) attack(true); } } else