diff --git a/source/src/entity.h b/source/src/entity.h index 759580b6..32a816d4 100644 --- a/source/src/entity.h +++ b/source/src/entity.h @@ -327,7 +327,7 @@ public: int dodamage(int damage) { /* 4-level armor - continous approach: 24%, 33%, 41%, 50% */ - int ad = damage * ( 1600 + 34 * armor ) / 10000; // let armour absorb when possible + int ad = damage * ( 1600 + 34 * armour ) / 10000; // let armour absorb when possible if(ad>armour) ad = armour; armour -= ad; damage -= ad;