From b70bad199e7b6391cfb478644cd95dfdffad333c Mon Sep 17 00:00:00 2001 From: Rafael Barreto Date: Thu, 20 May 2010 17:02:01 +0000 Subject: [PATCH] armor is different from armour git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4943 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/entity.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/src/entity.h b/source/src/entity.h index 759580b6..32a816d4 100644 --- a/source/src/entity.h +++ b/source/src/entity.h @@ -327,7 +327,7 @@ public: int dodamage(int damage) { /* 4-level armor - continous approach: 24%, 33%, 41%, 50% */ - int ad = damage * ( 1600 + 34 * armor ) / 10000; // let armour absorb when possible + int ad = damage * ( 1600 + 34 * armour ) / 10000; // let armour absorb when possible if(ad>armour) ad = armour; armour -= ad; damage -= ad;