clean up, and checking the distance of the items (all official maps pass in the check)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5531 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -633,7 +633,8 @@ void parsemessages(int cn, playerent *d, ucharbuf &p)
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case SV_SCOPE: // FIXME remove in the next protocol change
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{
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int cn = getint(p), val = getint(p);
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getint(p);
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getint(p);
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break;
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}
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