vertex lighting option for mapmodels
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2656 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -21,6 +21,14 @@ void mdlcullface(int cullface)
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COMMAND(mdlcullface, ARG_1INT);
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void mdlvertexlight(int vertexlight)
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{
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checkmdl;
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loadingmodel->vertexlight = vertexlight!=0;
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}
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COMMAND(mdlvertexlight, ARG_1INT);
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void mdltranslucent(int translucency)
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{
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checkmdl;
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