only allocate vectors when used
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1756 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -283,8 +283,6 @@ VARP(bloodttl, 0, 10000, 30000);
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void render_particles(int time)
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{
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extern float aspect;
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extern int farplane, fov;
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bool rendered = false;
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for(int i = MAXPARTYPES-1; i>=0; i--) if(parlist[i])
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{
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